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This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
30 lines
No EOL
1.4 KiB
Diff
30 lines
No EOL
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 2 Mar 2019 11:11:29 -0500
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Subject: [PATCH] Don't check ConvertSigns boolean every sign save
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property lookups arent super cheap. they synchronize, validate
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and check security managers.
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diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
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index daf0aeb43..91c99222d 100644
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--- a/src/main/java/net/minecraft/server/TileEntitySign.java
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+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
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@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener { //
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private static final boolean keepInvalidUnicode = Boolean.getBoolean("Paper.keepInvalidUnicode"); // Allow people to keep their bad unicode if they really want it
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private boolean privateUnicodeRemoved = false;
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public java.util.UUID signEditor;
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+ private static final boolean CONVERT_LEGACY_SIGNS = Boolean.getBoolean("convertLegacySigns");
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// Paper end
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public TileEntitySign() {
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@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener { //
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}
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// CraftBukkit start
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- if (Boolean.getBoolean("convertLegacySigns")) {
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+ if (CONVERT_LEGACY_SIGNS) { // Paper
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nbttagcompound.setBoolean("Bukkit.isConverted", true);
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}
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// CraftBukkit end
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--
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