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This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
49 lines
No EOL
2 KiB
Diff
49 lines
No EOL
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MisterVector <whizkid3000@hotmail.com>
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Date: Fri, 26 Oct 2018 21:31:00 -0700
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Subject: [PATCH] Implement PlayerPostRespawnEvent
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 5645147da..0e7e47f83 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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// this.a(entityplayer1, entityplayer, worldserver); // CraftBukkit - removed
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+ // Paper start
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+ boolean isBedSpawn = false;
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+ boolean isRespawn = false;
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+ // Paper end
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+
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// CraftBukkit start - fire PlayerRespawnEvent
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if (location == null) {
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- boolean isBedSpawn = false;
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+ //boolean isBedSpawn = false; Paper - moved up
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CraftWorld cworld = (CraftWorld) this.server.server.getWorld(entityplayer.spawnWorld);
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if (cworld != null && blockposition != null) {
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Optional<Vec3D> optional = EntityHuman.getBed(cworld.getHandle(), blockposition, flag1);
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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location = respawnEvent.getRespawnLocation();
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if (!flag) entityplayer.reset(); // SPIGOT-4785
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+ isRespawn = true; // Paper
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} else {
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location.setWorld(server.getWorldServer(dimensionmanager).getWorld());
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}
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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if (entityplayer.playerConnection.isDisconnected()) {
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this.savePlayerFile(entityplayer);
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}
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+
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+ // Paper start
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+ if (isRespawn) {
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+ cserver.getPluginManager().callEvent(new com.destroystokyo.paper.event.player.PlayerPostRespawnEvent(entityplayer.getBukkitEntity(), location, isBedSpawn));
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+ }
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+ // Paper end
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+
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// CraftBukkit end
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return entityplayer1;
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}
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--
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