PaperMC/Spigot-Server-Patches/0023-Allow-for-toggling-of-spawn-chunks.patch
Zach Brown 7b0c576798 Restructure PaperSpigot as a new set of modules
Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00

38 lines
1.9 KiB
Diff

From 289ae9cebc581e749f5db697a19ef7c36c524bee Mon Sep 17 00:00:00 2001
From: Dmck2b <itallhappenedverysuddenly@gmail.com>
Date: Thu, 10 Jul 2014 16:57:10 +0100
Subject: [PATCH] Allow for toggling of spawn chunks
Now with 100% more confirmed working by creator
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 9741e94..9770cf0 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -223,6 +223,7 @@ public abstract class World implements IBlockAccess {
this.ticksPerAnimalSpawns = this.getServer().getTicksPerAnimalSpawns(); // CraftBukkit
this.ticksPerMonsterSpawns = this.getServer().getTicksPerMonsterSpawns(); // CraftBukkit
// CraftBukkit end
+ this.keepSpawnInMemory = this.paperSpigotConfig.keepSpawnInMemory; // PaperSpigot
// Spigot start
this.chunkTickRadius = (byte) ( ( this.getServer().getViewDistance() < 7 ) ? this.getServer().getViewDistance() : 7 );
this.chunkTickList = new net.minecraft.util.gnu.trove.map.hash.TLongShortHashMap( spigotConfig.chunksPerTick * 5, 0.7f, Long.MIN_VALUE, Short.MIN_VALUE );
diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
index e627c4e..39bbd62 100644
--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
@@ -162,4 +162,11 @@ public class PaperSpigotWorldConfig
softDespawnDistance = softDespawnDistance*softDespawnDistance;
hardDespawnDistance = hardDespawnDistance*hardDespawnDistance;
}
+
+ public boolean keepSpawnInMemory;
+ private void keepSpawnInMemory()
+ {
+ keepSpawnInMemory = getBoolean( "keep-spawn-loaded", true );
+ log( "Keep spawn chunk loaded: " + keepSpawnInMemory );
+ }
}
--
1.9.1