mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-12 18:01:07 +01:00
286bd1bfb5
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
26 lines
1.3 KiB
Diff
26 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Mon, 1 Feb 2021 15:35:14 -0800
|
|
Subject: [PATCH] Fix chunks refusing to unload at low TPS
|
|
|
|
The full chunk future is appended to the chunk save future, but
|
|
when moving to unloaded ticket level it is not being completed with
|
|
the empty chunk access, so the chunk save must wait for the full
|
|
chunk future to complete. We can simply schedule to the immediate
|
|
executor to get this effect, rather than the main mailbox.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
index 73cd4d12a4991a69adf3f19665bfb5672b7f2ecf..a7bc1d6ce7eebfe0b10f8c179b6a1441169d8fc1 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
@@ -1273,9 +1273,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
|
|
return chunk;
|
|
});
|
|
- }, (runnable) -> {
|
|
- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
|
|
- });
|
|
+ }, this.mainThreadExecutor); // Paper - queue to execute immediately so this doesn't delay chunk unloading
|
|
}
|
|
|
|
public int getTickingGenerated() {
|