mirror of
https://github.com/PaperMC/Paper.git
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7bd7b18811
Co-authored-by: Thonk 30448663+ExcessiveAmountsOfZombies@users.noreply.github.com Also includes an option to auto-generate random seeds for all features and add them to the config.
136 lines
6.9 KiB
Diff
136 lines
6.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <mail@moep.tv>
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Date: Sat, 1 Feb 2020 16:50:39 +0100
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Subject: [PATCH] Pillager patrol spawn settings and per player options
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This adds config options for defining the spawn chance, spawn delay and
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spawn start day as well as toggles for handling the spawn delay and
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start day per player. (Based on the time played statistic)
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When not per player it will use the Vanilla mechanic of one delay per
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world and the world age for the start day.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 1218411afe1e2e3c2ee54aec6287ff33b59afd01..03c45d4fa891e9f00d4b6b24cfc144086294618b 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -474,10 +474,21 @@ public class PaperWorldConfig {
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}
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public boolean disablePillagerPatrols = false;
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+ public double patrolSpawnChance = 0.2;
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+ public boolean patrolPerPlayerDelay = false;
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+ public int patrolDelay = 12000;
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+ public boolean patrolPerPlayerStart = false;
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+ public int patrolStartDay = 5;
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private void pillagerSettings() {
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disablePillagerPatrols = getBoolean("game-mechanics.disable-pillager-patrols", disablePillagerPatrols);
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+ patrolSpawnChance = getDouble("game-mechanics.pillager-patrols.spawn-chance", patrolSpawnChance);
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+ patrolPerPlayerDelay = getBoolean("game-mechanics.pillager-patrols.spawn-delay.per-player", patrolPerPlayerDelay);
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+ patrolDelay = getInt("game-mechanics.pillager-patrols.spawn-delay.ticks", patrolDelay);
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+ patrolPerPlayerStart = getBoolean("game-mechanics.pillager-patrols.start.per-player", patrolPerPlayerStart);
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+ patrolStartDay = getInt("game-mechanics.pillager-patrols.start.day", patrolStartDay);
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}
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+
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public boolean entitiesTargetWithFollowRange = false;
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private void entitiesTargetWithFollowRange() {
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entitiesTargetWithFollowRange = getBoolean("entities-target-with-follow-range", entitiesTargetWithFollowRange);
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 5b642969f61d4f62f3f40447252c622806d2a9c6..31a2cbcb103174053f7f22c7d53c69cb8a8221c7 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -220,6 +220,7 @@ public class ServerPlayer extends Player {
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public boolean wonGame;
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private int containerUpdateDelay; // Paper
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public long loginTime; // Paper
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+ public int patrolSpawnDelay; // Paper - per player patrol spawns
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// Paper start - cancellable death event
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public boolean queueHealthUpdatePacket = false;
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public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket;
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
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index 744b58d59a5f34ed3bd6f2d4a0f876acfa6a7135..a3bb1d83e413a1f31b9ece4291e9ef11b3a70f0c 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
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@@ -4,11 +4,12 @@ import java.util.Random;
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import net.minecraft.core.BlockPos;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.server.level.ServerLevel;
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+import net.minecraft.server.level.ServerPlayer;
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+import net.minecraft.stats.Stats;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.MobSpawnType;
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import net.minecraft.world.entity.SpawnGroupData;
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import net.minecraft.world.entity.monster.PatrollingMonster;
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-import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.CustomSpawner;
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import net.minecraft.world.level.GameRules;
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@@ -26,7 +27,7 @@ public class PatrolSpawner implements CustomSpawner {
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@Override
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public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
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- if (world.paperConfig.disablePillagerPatrols) return 0; // Paper
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+ if (world.paperConfig.disablePillagerPatrols || world.paperConfig.patrolSpawnChance == 0) return 0; // Paper
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if (!spawnMonsters) {
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return 0;
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} else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) {
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@@ -34,23 +35,51 @@ public class PatrolSpawner implements CustomSpawner {
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} else {
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Random random = world.random;
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- --this.nextTick;
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- if (this.nextTick > 0) {
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+ // Paper start - Patrol settings
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+ // Random player selection moved up for per player spawning and configuration
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+ int j = world.players().size();
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+ if (j < 1) {
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return 0;
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+ }
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+
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+ ServerPlayer entityhuman = world.players().get(random.nextInt(j));
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+ if (entityhuman.isSpectator()) {
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+ return 0;
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+ }
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+
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+ int patrolSpawnDelay;
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+ if (world.paperConfig.patrolPerPlayerDelay) {
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+ --entityhuman.patrolSpawnDelay;
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+ patrolSpawnDelay = entityhuman.patrolSpawnDelay;
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} else {
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- this.nextTick += 12000 + random.nextInt(1200);
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- long i = world.getDayTime() / 24000L;
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+ this.nextTick--;
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+ patrolSpawnDelay = this.nextTick;
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+ }
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+
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+ if (patrolSpawnDelay > 0) {
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+ return 0;
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+ } else {
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+ long days;
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+ if (world.paperConfig.patrolPerPlayerStart) {
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+ days = entityhuman.getStats().getValue(Stats.CUSTOM.get(Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang
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+ } else {
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+ days = world.getDayTime() / 24000L;
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+ }
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+ if (world.paperConfig.patrolPerPlayerDelay) {
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+ entityhuman.patrolSpawnDelay += world.paperConfig.patrolDelay + random.nextInt(1200);
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+ } else {
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+ this.nextTick += world.paperConfig.patrolDelay + random.nextInt(1200);
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+ }
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- if (i >= 5L && world.isDay()) {
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- if (random.nextInt(5) != 0) {
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+ if (days >= world.paperConfig.patrolStartDay && world.isDay()) {
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+ if (random.nextDouble() >= world.paperConfig.patrolSpawnChance) {
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+ // Paper end
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return 0;
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} else {
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- int j = world.players().size();
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if (j < 1) {
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return 0;
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} else {
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- Player entityhuman = (Player) world.players().get(random.nextInt(j));
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if (entityhuman.isSpectator()) {
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return 0;
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