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https://github.com/PaperMC/Paper.git
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7bd7b18811
Co-authored-by: Thonk 30448663+ExcessiveAmountsOfZombies@users.noreply.github.com Also includes an option to auto-generate random seeds for all features and add them to the config.
40 lines
2.4 KiB
Diff
40 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: GioSDA <gsdambrosio@gmail.com>
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Date: Wed, 10 Mar 2021 10:06:45 -0800
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Subject: [PATCH] Add option to fix items merging through walls
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 436362e1325284278484c7fd10f533041cad89dd..42ad87b87305f394777cdd97f00f2e8d40a6b5e8 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -823,5 +823,10 @@ public class PaperWorldConfig {
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private void mapItemFrameCursorLimit() {
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mapItemFrameCursorLimit = getInt("map-item-frame-cursor-limit", mapItemFrameCursorLimit);
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}
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+
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+ public boolean fixItemsMergingThroughWalls;
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+ private void fixItemsMergingThroughWalls() {
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+ fixItemsMergingThroughWalls = getBoolean("fix-items-merging-through-walls", fixItemsMergingThroughWalls);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index e0c13a112c95eed9867d4608e18dc797b0c9c9cf..158719d46c96bb733a00e08c8285f41a48406abf 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -241,6 +241,14 @@ public class ItemEntity extends Entity {
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ItemEntity entityitem = (ItemEntity) iterator.next();
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if (entityitem.isMergable()) {
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+ // Paper Start - Fix items merging through walls
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+ if (this.level.paperConfig.fixItemsMergingThroughWalls) {
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+ net.minecraft.world.level.ClipContext rayTrace = new net.minecraft.world.level.ClipContext(this.position(), entityitem.position(),
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+ net.minecraft.world.level.ClipContext.Block.COLLIDER, net.minecraft.world.level.ClipContext.Fluid.NONE, this);
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+ net.minecraft.world.phys.BlockHitResult rayTraceResult = level.clip(rayTrace);
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+ if (rayTraceResult.getType() == net.minecraft.world.phys.HitResult.Type.BLOCK) continue;
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+ }
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+ // Paper End
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this.tryToMerge(entityitem);
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if (this.isRemoved()) {
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break;
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