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7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
61 lines
3.7 KiB
Diff
61 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 16 Jun 2022 21:57:02 -0700
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Subject: [PATCH] Correctly handle interactions with items on cooldown
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 805c9b9b0e89002b97e1e11e1e6e2435315b8f2c..f58386e952d29a16d160b628a23efbe102791277 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -516,6 +516,7 @@ public class ServerPlayerGameMode {
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BlockState iblockdata = world.getBlockState(blockposition);
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InteractionResult enuminteractionresult = InteractionResult.PASS;
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boolean cancelledBlock = false;
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+ boolean cancelledItem = false; // Paper - correctly handle items on cooldown
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if (!iblockdata.getBlock().isEnabled(world.enabledFeatures())) {
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return InteractionResult.FAIL;
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@@ -525,10 +526,10 @@ public class ServerPlayerGameMode {
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}
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if (player.getCooldowns().isOnCooldown(stack.getItem())) {
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- cancelledBlock = true;
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+ cancelledItem = true; // Paper - correctly handle items on cooldown
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}
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- PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand, hitResult.getLocation());
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+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, cancelledItem, hand, hitResult.getLocation()); // Paper
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this.firedInteract = true;
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this.interactResult = event.useItemInHand() == Event.Result.DENY;
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this.interactPosition = blockposition.immutable();
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 2b0a969b185dd959067d8828254f9c48f5b49161..1854933bb3400f44da835364edda51d430da2160 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -546,7 +546,13 @@ public class CraftEventFactory {
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return CraftEventFactory.callPlayerInteractEvent(who, action, position, direction, itemstack, false, hand, null);
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}
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+
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+ // Paper start - cancelledItem param
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public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand, Vec3 targetPos) {
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+ return CraftEventFactory.callPlayerInteractEvent(who, action, position, direction, itemstack, cancelledBlock, false, hand, targetPos);
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+ }
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+ public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, boolean cancelledItem, InteractionHand hand, Vec3 targetPos) {
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+ // Paper end - cancelledItem param
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Player player = (who == null) ? null : (Player) who.getBukkitEntity();
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CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
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@@ -581,6 +587,11 @@ public class CraftEventFactory {
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if (cancelledBlock) {
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event.setUseInteractedBlock(Event.Result.DENY);
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}
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+ // Paper start
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+ if (cancelledItem) {
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+ event.setUseItemInHand(Result.DENY);
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+ }
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+ // Paper end
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craftServer.getPluginManager().callEvent(event);
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return event;
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