PaperMC/patches/server/0995-Improve-performance-of-mass-crafts.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

83 lines
6.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 13 Aug 2023 15:41:52 -0700
Subject: [PATCH] Improve performance of mass crafts
When the server crafts all available items in CraftingMenu or InventoryMenu the game
checks either 4 or 9 times for each individual craft for a matching recipe for that container.
This check can be expensive if 64 total crafts are being performed with the recipe matching logic
being run 64 * 9 + 64 times. A breakdown of those times is below. This patch caches the last matching
recipe so that it is checked first and only if it doesn't match does the rest of the matching logic run.
Shift-click crafts are processed one at a time, so shift clicking on an item in the result of a iron block craft
where all the 9 inputs are full stacks of iron will run 64 iron block crafts. For each of those crafts, the
'remaining' blocks are calculated. This is due to recipes that have leftover items like buckets. This is done
for each craft, and done once to get the full 9 leftover items which are usually air. Then 1 item is removed
from each of the 9 inputs and each time that happens, logic is triggered to update the result itemstack. So
for each craft, that logic is run 9 times (hence the 64 * 9). The + 64 is from the 64 checks for remaining items.
After this patch, the full iteration over all recipes checking for a match should run once for a full craft to find the
initial recipe match. Then that recipe will be checked first for all future recipe match checks.
diff --git a/src/main/java/net/minecraft/world/inventory/CraftingMenu.java b/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
index a7aa2a4845cbf5a0843dcb93f7bdc5501f62a145..4c8ce073094e55ea0df67fe02c0d1cc8aef76562 100644
--- a/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
+++ b/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
@@ -76,7 +76,8 @@ public class CraftingMenu extends RecipeBookMenu<CraftingContainer> {
if (!world.isClientSide) {
ServerPlayer entityplayer = (ServerPlayer) player;
ItemStack itemstack = ItemStack.EMPTY;
- Optional<RecipeHolder<CraftingRecipe>> optional = world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftingInventory, world);
+ final RecipeHolder<?> currentRecipe = craftingInventory.getCurrentRecipe(); // Paper - check last recipe used first
+ Optional<RecipeHolder<CraftingRecipe>> optional = currentRecipe == null ? world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftingInventory, world) : world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftingInventory, world, currentRecipe.id()).map(com.mojang.datafixers.util.Pair::getSecond); // Paper - check last recipe used first
if (optional.isPresent()) {
RecipeHolder<CraftingRecipe> recipeholder = (RecipeHolder) optional.get();
diff --git a/src/main/java/net/minecraft/world/inventory/ResultSlot.java b/src/main/java/net/minecraft/world/inventory/ResultSlot.java
index 7b2ac37e8bd305919f04ded043e50f13b3fe4253..8c97a7269040436cacc65fd182fa8e5f931b6c16 100644
--- a/src/main/java/net/minecraft/world/inventory/ResultSlot.java
+++ b/src/main/java/net/minecraft/world/inventory/ResultSlot.java
@@ -59,7 +59,7 @@ public class ResultSlot extends Slot {
@Override
public void onTake(Player player, ItemStack stack) {
this.checkTakeAchievements(stack);
- NonNullList<ItemStack> nonNullList = player.level().getRecipeManager().getRemainingItemsFor(RecipeType.CRAFTING, this.craftSlots, player.level());
+ NonNullList<ItemStack> nonNullList = player.level().getRecipeManager().getRemainingItemsFor(RecipeType.CRAFTING, this.craftSlots, player.level(), this.craftSlots.getCurrentRecipe() != null ? this.craftSlots.getCurrentRecipe().id() : null); // Paper - check last recipe used first
for(int i = 0; i < nonNullList.size(); ++i) {
ItemStack itemStack = this.craftSlots.getItem(i);
diff --git a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
index 93e7d350a4176250d9ae3f0e1e7e6a4197d613b0..b81e1802c8dcc8ebdef96d70088c18379598a66b 100644
--- a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
+++ b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
@@ -122,13 +122,16 @@ public class RecipeManager extends SimpleJsonResourceReloadListener {
RecipeHolder<T> recipeholder = (RecipeHolder) map.get(id);
if (recipeholder != null && recipeholder.value().matches(inventory, world)) {
+ inventory.setCurrentRecipe(recipeholder); // Paper
return Optional.of(Pair.of(id, recipeholder));
}
}
+ inventory.setCurrentRecipe(null); // Paper - clear before it might be set again
return map.entrySet().stream().filter((entry) -> {
return ((RecipeHolder) entry.getValue()).value().matches(inventory, world);
}).findFirst().map((entry) -> {
+ inventory.setCurrentRecipe(entry.getValue()); // Paper
return Pair.of((ResourceLocation) entry.getKey(), (RecipeHolder) entry.getValue());
});
}
@@ -150,7 +153,12 @@ public class RecipeManager extends SimpleJsonResourceReloadListener {
}
public <C extends Container, T extends Recipe<C>> NonNullList<ItemStack> getRemainingItemsFor(RecipeType<T> type, C inventory, Level world) {
- Optional<RecipeHolder<T>> optional = this.getRecipeFor(type, inventory, world);
+ // Paper start - check last recipe used first
+ return this.getRemainingItemsFor(type, inventory, world, null);
+ }
+ public <C extends Container, T extends Recipe<C>> NonNullList<ItemStack> getRemainingItemsFor(RecipeType<T> type, C inventory, Level world, @Nullable ResourceLocation firstToCheck) {
+ Optional<RecipeHolder<T>> optional = firstToCheck == null ? this.getRecipeFor(type, inventory, world) : this.getRecipeFor(type, inventory, world, firstToCheck).map(Pair::getSecond);
+ // Paper end
if (optional.isPresent()) {
return ((RecipeHolder) optional.get()).value().getRemainingItems(inventory);