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7b0c576798
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
41 lines
1.8 KiB
Diff
41 lines
1.8 KiB
Diff
From 1e6c4cd85b190314a6c15c05fd2b006270c4fcbc Mon Sep 17 00:00:00 2001
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From: ninja <xninja@openmailbox.org>
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Date: Tue, 8 Apr 2014 14:05:19 +0200
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Subject: [PATCH] Implement PlayerSpawnLocationEvent.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 4b8835d..ea9fcd9 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -36,6 +36,7 @@ import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.util.Vector;
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+import org.spigotmc.event.player.PlayerSpawnLocationEvent;
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// CraftBukkit end
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public abstract class PlayerList {
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@@ -99,6 +100,19 @@ public abstract class PlayerList {
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s1 = networkmanager.getSocketAddress().toString();
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}
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+ // Spigot start - spawn location event
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+ Player bukkitPlayer = entityplayer.getBukkitEntity();
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+ PlayerSpawnLocationEvent ev = new PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation());
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+ Bukkit.getPluginManager().callEvent(ev);
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+
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+ Location loc = ev.getSpawnLocation();
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+ WorldServer world = ((CraftWorld) loc.getWorld()).getHandle();
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+
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+ entityplayer.spawnIn(world);
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+ entityplayer.setPosition(loc.getX(), loc.getY(), loc.getZ());
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+ entityplayer.b(loc.getYaw(), loc.getPitch()); // should be setYawAndPitch
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+ // Spigot end
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+
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// CraftBukkit - Moved message to after join
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// g.info(entityplayer.getName() + "[" + s1 + "] logged in with entity id " + entityplayer.getId() + " at (" + entityplayer.locX + ", " + entityplayer.locY + ", " + entityplayer.locZ + ")");
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WorldServer worldserver = this.server.getWorldServer(entityplayer.dimension);
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--
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1.9.1
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