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01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
43 lines
3.2 KiB
Diff
43 lines
3.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 25 Apr 2020 15:13:41 -0500
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Subject: [PATCH] Add phantom creative and insomniac controls
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diff --git a/src/main/java/net/minecraft/world/entity/EntitySelector.java b/src/main/java/net/minecraft/world/entity/EntitySelector.java
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index b91a61be7c4829fce0ff8da290eab580e20bb78d..22f36cd3df49160f1b6668befdd05c2268edaa49 100644
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--- a/src/main/java/net/minecraft/world/entity/EntitySelector.java
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+++ b/src/main/java/net/minecraft/world/entity/EntitySelector.java
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@@ -27,6 +27,7 @@ public final class EntitySelector {
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return !entity.isSpectator();
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};
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public static final Predicate<Entity> CAN_BE_COLLIDED_WITH = EntitySelector.NO_SPECTATORS.and(Entity::canBeCollidedWith);
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+ public static Predicate<Player> isInsomniac = (player) -> net.minecraft.util.Mth.clamp(((net.minecraft.server.level.ServerPlayer) player).getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.TIME_SINCE_REST)), 1, Integer.MAX_VALUE) >= 72000; // Paper
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private EntitySelector() {}
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// Paper start
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Phantom.java b/src/main/java/net/minecraft/world/entity/monster/Phantom.java
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index 84400bb44d5deb7c79295a83c4c3c6aac88f3175..180bcdeb262d61c56193dbf99f1c11f3a6889145 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Phantom.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Phantom.java
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@@ -558,6 +558,7 @@ public class Phantom extends FlyingMob implements Enemy {
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Player entityhuman = (Player) iterator.next();
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if (Phantom.this.canAttack(entityhuman, TargetingConditions.DEFAULT)) {
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+ if (!level.paperConfig().entities.behavior.phantomsOnlyAttackInsomniacs || EntitySelector.isInsomniac.test(entityhuman)) // Paper
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Phantom.this.setTarget(entityhuman, org.bukkit.event.entity.EntityTargetEvent.TargetReason.CLOSEST_PLAYER, true); // CraftBukkit - reason
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return true;
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}
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java
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index e9d25aef08103ccdbc6a35c3ab67c1d921e9f45d..6b5c31470499e25d01936106839c2fff21b113c8 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java
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@@ -51,7 +51,7 @@ public class PhantomSpawner implements CustomSpawner {
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while (iterator.hasNext()) {
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Player entityhuman = (Player) iterator.next();
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- if (!entityhuman.isSpectator()) {
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+ if (!entityhuman.isSpectator() && (!world.paperConfig().entities.behavior.phantomsDoNotSpawnOnCreativePlayers || !entityhuman.isCreative())) { // Paper
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BlockPos blockposition = entityhuman.blockPosition();
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if (!world.dimensionType().hasSkyLight() || blockposition.getY() >= world.getSeaLevel() && world.canSeeSky(blockposition)) {
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