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01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
127 lines
6.9 KiB
Diff
127 lines
6.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Wed, 22 Apr 2020 23:29:20 +0200
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Subject: [PATCH] Add villager reputation API
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diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/ReputationConstructor.java b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationConstructor.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..0f10c333d88f2e1c56a6c7f22d421084adfd3789
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationConstructor.java
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@@ -0,0 +1,9 @@
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+package com.destroystokyo.paper.entity.villager;
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+// Must have own package due to package-level constructor.
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+
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+public final class ReputationConstructor {
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+ // Abuse the package-level constructor.
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+ public static Reputation construct(int[] values) {
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+ return new Reputation(values);
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/world/entity/ai/gossip/GossipContainer.java b/src/main/java/net/minecraft/world/entity/ai/gossip/GossipContainer.java
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index 7a7c92f1a026116958ad24312df358a703834369..0de65462956fa734b6405614e047161696e596fb 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/gossip/GossipContainer.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/gossip/GossipContainer.java
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@@ -27,7 +27,7 @@ import net.minecraft.util.VisibleForDebug;
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public class GossipContainer {
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public static final int DISCARD_THRESHOLD = 2;
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- private final Map<UUID, GossipContainer.EntityGossips> gossips = Maps.newHashMap();
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+ private final Map<UUID, GossipContainer.EntityGossips> gossips = Maps.newHashMap(); public Map<UUID, GossipContainer.EntityGossips> getReputations() { return this.gossips; } // Paper - add getter for reputations
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@VisibleForDebug
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public Map<UUID, Object2IntMap<GossipType>> getGossipEntries() {
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@@ -226,6 +226,28 @@ public class GossipContainer {
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public void remove(GossipType gossipType) {
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this.entries.removeInt(gossipType);
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}
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+
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+ // Paper start - Add villager reputation API
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+ private static final com.destroystokyo.paper.entity.villager.ReputationType[] REPUTATION_TYPES = com.destroystokyo.paper.entity.villager.ReputationType.values();
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+ public com.destroystokyo.paper.entity.villager.Reputation getPaperReputation() {
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+ int[] reputation = new int[REPUTATION_TYPES.length];
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+ reputation[com.destroystokyo.paper.entity.villager.ReputationType.MAJOR_NEGATIVE.ordinal()] = entries.getOrDefault(GossipType.MAJOR_NEGATIVE, 0);
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+ reputation[com.destroystokyo.paper.entity.villager.ReputationType.MAJOR_POSITIVE.ordinal()] = entries.getOrDefault(GossipType.MAJOR_POSITIVE, 0);
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+ reputation[com.destroystokyo.paper.entity.villager.ReputationType.MINOR_NEGATIVE.ordinal()] = entries.getOrDefault(GossipType.MINOR_NEGATIVE, 0);
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+ reputation[com.destroystokyo.paper.entity.villager.ReputationType.MINOR_POSITIVE.ordinal()] = entries.getOrDefault(GossipType.MINOR_POSITIVE, 0);
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+ reputation[com.destroystokyo.paper.entity.villager.ReputationType.TRADING.ordinal()] = entries.getOrDefault(GossipType.TRADING, 0);
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+ return com.destroystokyo.paper.entity.villager.ReputationConstructor.construct(reputation);
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+ }
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+
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+ public void assignFromPaperReputation(com.destroystokyo.paper.entity.villager.Reputation rep) {
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+ int val;
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+ if ((val = rep.getReputation(com.destroystokyo.paper.entity.villager.ReputationType.MAJOR_NEGATIVE)) != 0) this.entries.put(GossipType.MAJOR_NEGATIVE, val);
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+ if ((val = rep.getReputation(com.destroystokyo.paper.entity.villager.ReputationType.MAJOR_POSITIVE)) != 0) this.entries.put(GossipType.MAJOR_POSITIVE, val);
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+ if ((val = rep.getReputation(com.destroystokyo.paper.entity.villager.ReputationType.MINOR_NEGATIVE)) != 0) this.entries.put(GossipType.MINOR_NEGATIVE, val);
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+ if ((val = rep.getReputation(com.destroystokyo.paper.entity.villager.ReputationType.MINOR_POSITIVE)) != 0) this.entries.put(GossipType.MINOR_POSITIVE, val);
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+ if ((val = rep.getReputation(com.destroystokyo.paper.entity.villager.ReputationType.TRADING)) != 0) this.entries.put(GossipType.TRADING, val);
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+ }
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+ // Paper end
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}
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static class GossipEntry {
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftVillager.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftVillager.java
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index 1a8a49bd269ed52879866ff3853e131d04aa8bba..f0b910df1ee471b4d72d97c6197ab14f2854976e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftVillager.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftVillager.java
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@@ -17,6 +17,13 @@ import org.bukkit.entity.Villager;
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import org.bukkit.entity.ZombieVillager;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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+// Paper start
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+import com.destroystokyo.paper.entity.villager.Reputation;
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+import com.google.common.collect.Maps;
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+import java.util.Map;
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+import java.util.UUID;
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+// Paper end
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+
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public class CraftVillager extends CraftAbstractVillager implements Villager {
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public CraftVillager(CraftServer server, net.minecraft.world.entity.npc.Villager entity) {
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@@ -146,4 +153,45 @@ public class CraftVillager extends CraftAbstractVillager implements Villager {
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public static VillagerProfession bukkitToNmsProfession(Profession bukkit) {
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return Registry.VILLAGER_PROFESSION.get(CraftNamespacedKey.toMinecraft(bukkit.getKey()));
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}
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+
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+ // Paper start - Add villager reputation API
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+ @Override
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+ public Reputation getReputation(UUID uniqueId) {
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+ net.minecraft.world.entity.ai.gossip.GossipContainer.EntityGossips rep = getHandle().getGossips().getReputations().get(uniqueId);
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+ if (rep == null) {
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+ return new Reputation(Maps.newHashMap());
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+ }
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+
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+ return rep.getPaperReputation();
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+ }
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+
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+ @Override
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+ public Map<UUID, Reputation> getReputations() {
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+ return getHandle().getGossips().getReputations().entrySet()
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+ .stream()
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+ .collect(java.util.stream.Collectors.toMap(Map.Entry::getKey, entry -> entry.getValue().getPaperReputation()));
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+ }
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+
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+ @Override
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+ public void setReputation(UUID uniqueId, Reputation reputation) {
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+ net.minecraft.world.entity.ai.gossip.GossipContainer.EntityGossips nmsReputation =
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+ getHandle().getGossips().getReputations().computeIfAbsent(
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+ uniqueId,
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+ key -> new net.minecraft.world.entity.ai.gossip.GossipContainer.EntityGossips()
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+ );
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+ nmsReputation.assignFromPaperReputation(reputation);
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+ }
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+
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+ @Override
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+ public void setReputations(Map<UUID, Reputation> reputations) {
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+ for (Map.Entry<UUID, Reputation> entry : reputations.entrySet()) {
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+ setReputation(entry.getKey(), entry.getValue());
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+ }
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+ }
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+
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+ @Override
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+ public void clearReputations() {
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+ getHandle().getGossips().getReputations().clear();
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+ }
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+ // Paper end
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}
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