mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 23:57:43 +01:00
7b0c576798
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
23 lines
1 KiB
Diff
23 lines
1 KiB
Diff
From a1b856ba2aa12d0bd6d192b5ee6a6c168d7e390e Mon Sep 17 00:00:00 2001
|
|
From: md_5 <md_5@live.com.au>
|
|
Date: Sun, 17 Mar 2013 19:02:50 +1100
|
|
Subject: [PATCH] Faster UUID for entities
|
|
|
|
It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
|
|
index 33798d8..18e4d8d 100644
|
|
--- a/src/main/java/net/minecraft/server/Entity.java
|
|
+++ b/src/main/java/net/minecraft/server/Entity.java
|
|
@@ -141,7 +141,7 @@ public abstract class Entity {
|
|
this.random = new Random();
|
|
this.maxFireTicks = 1;
|
|
this.justCreated = true;
|
|
- this.uniqueID = UUID.randomUUID();
|
|
+ this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot
|
|
this.as = EnumEntitySize.SIZE_2;
|
|
this.world = world;
|
|
this.setPosition(0.0D, 0.0D, 0.0D);
|
|
--
|
|
1.9.1
|
|
|