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f07313c43f
Fixes the issue of mobs constantly going North-West in pens and other areas backported from 1.8
84 lines
3 KiB
Diff
84 lines
3 KiB
Diff
From 3b0c5832c4aeb770174fcba76448eaeca9e6f577 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Fri, 11 Jul 2014 01:31:43 -0500
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Subject: [PATCH] Don't tick chests
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index c900caf..ce612ad 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -249,6 +249,8 @@ public class TileEntityChest extends TileEntity implements IInventory {
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}
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public void h() {
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+ // PaperSpigot start - Don't tick chests at all, period
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+ /*
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super.h();
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if (this.world == null) return; // CraftBukkit
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this.i();
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@@ -327,6 +329,7 @@ public class TileEntityChest extends TileEntity implements IInventory {
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this.m = 0.0F;
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}
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}
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+ */
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}
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public boolean c(int i, int j) {
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@@ -349,6 +352,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Move chest open sound handling down here
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+ this.i();
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+ double d0;
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+
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+ if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) {
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+ double d1 = (double) this.x + 0.5D;
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+
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+ d0 = (double) this.z + 0.5D;
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+ if (this.l != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ if (this.j != null) {
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+ d1 += 0.5D;
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+ }
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+
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+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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+
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// CraftBukkit start - Call redstone event
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if (this.q() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.o));
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@@ -371,6 +394,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Move chest close sound handling down here
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+ this.i();
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+ double d0;
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+
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+ if (this.o == 0 && this.i == null && this.k == null) {
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+ d0 = (double) this.x + 0.5D;
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+ double d2 = (double) this.z + 0.5D;
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+
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+ if (this.l != null) {
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+ d2 += 0.5D;
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+ }
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+
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+ if (this.j != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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+
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// CraftBukkit start - Call redstone event
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if (this.q() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.o));
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--
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1.9.1
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