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a7ba5db3de
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
67 lines
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1.8 KiB
Diff
67 lines
No EOL
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 7 Oct 2018 04:29:51 -0500
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Subject: [PATCH] Add more Zombie API
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diff --git a/src/main/java/org/bukkit/entity/Zombie.java b/src/main/java/org/bukkit/entity/Zombie.java
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index ee2e70c67..74d6529a1 100644
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--- a/src/main/java/org/bukkit/entity/Zombie.java
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+++ b/src/main/java/org/bukkit/entity/Zombie.java
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@@ -0,0 +0,0 @@ public interface Zombie extends Monster {
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* @param time new conversion time
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*/
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void setConversionTime(int time);
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+ // Paper start
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+ /**
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+ * Check if zombie is drowning
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+ *
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+ * @return True if zombie conversion process has begun
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+ */
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+ boolean isDrowning();
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+
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+ /**
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+ * Make zombie start drowning
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+ *
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+ * @param drownedConversionTime Amount of time until zombie converts from drowning
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+ *
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+ * @deprecated See {@link #setConversionTime(int)}
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+ */
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+ @Deprecated
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+ void startDrowning(int drownedConversionTime);
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+
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+ /**
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+ * Stop a zombie from starting the drowning conversion process
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+ */
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+ void stopDrowning();
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+
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+ /**
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+ * Set if zombie has its arms raised
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+ *
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+ * @param raised True to raise arms
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+ */
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+ void setArmsRaised(boolean raised);
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+
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+ /**
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+ * Check if zombie has arms raised
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+ *
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+ * @return True if arms are raised
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+ */
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+ boolean isArmsRaised();
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+
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+ /**
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+ * Check if this zombie will burn in the sunlight
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+ *
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+ * @return True if zombie will burn in sunlight
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+ */
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+ boolean shouldBurnInDay();
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+
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+ /**
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+ * Set if this zombie should burn in the sunlight
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+ *
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+ * @param shouldBurnInDay True to burn in sunlight
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+ */
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+ void setShouldBurnInDay(boolean shouldBurnInDay);
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+ // Paper end
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}
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--
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