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67 lines
5.3 KiB
Diff
67 lines
5.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Gabriele C <sgdc3.mail@gmail.com>
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Date: Mon, 22 Oct 2018 17:34:10 +0200
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Subject: [PATCH] Add option to prevent players from moving into unloaded
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chunks #1551
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 5f3d7ea96d690b68897d9092c624c77e49822af4..31be5462945287bff7e5c1a3c1f38d6a510ddeb0 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -500,9 +500,9 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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double d0 = entity.getX();
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double d1 = entity.getY();
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double d2 = entity.getZ();
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- double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.position().x());
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- double d4 = ServerGamePacketListenerImpl.clampVertical(packet.position().y());
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- double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.position().z());
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+ double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.position().x()); final double toX = d3; // Paper - OBFHELPER
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+ double d4 = ServerGamePacketListenerImpl.clampVertical(packet.position().y()); final double toY = d4; // Paper - OBFHELPER
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+ double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.position().z()); final double toZ = d5; // Paper - OBFHELPER
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float f = Mth.wrapDegrees(packet.yRot());
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float f1 = Mth.wrapDegrees(packet.xRot());
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double d6 = d3 - this.vehicleFirstGoodX;
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@@ -536,6 +536,16 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
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+ // Paper start - Prevent moving into unloaded chunks
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+ if (this.player.level().paperConfig().chunks.preventMovingIntoUnloadedChunks && (
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+ !worldserver.areChunksLoadedForMove(this.player.getBoundingBox().expandTowards(new Vec3(toX, toY, toZ).subtract(this.player.position()))) ||
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+ !worldserver.areChunksLoadedForMove(entity.getBoundingBox().expandTowards(new Vec3(toX, toY, toZ).subtract(entity.position())))
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+ )) {
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+ this.connection.send(ClientboundMoveVehiclePacket.fromEntity(entity));
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+ return;
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+ }
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+ // Paper end - Prevent moving into unloaded chunks
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+
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if (d10 - d9 > Math.max(100.0D, Math.pow((double) (org.spigotmc.SpigotConfig.movedTooQuicklyMultiplier * (float) i * speed), 2)) && !this.isSingleplayerOwner()) {
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// CraftBukkit end
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ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[]{entity.getName().getString(), this.player.getName().getString(), d6, d7, d8});
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@@ -1228,9 +1238,9 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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if (!this.updateAwaitingTeleport() && this.player.hasClientLoaded()) {
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- double d0 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX(this.player.getX()));
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- double d1 = ServerGamePacketListenerImpl.clampVertical(packet.getY(this.player.getY()));
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- double d2 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ(this.player.getZ()));
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+ double d0 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX(this.player.getX())); final double toX = d0; // Paper - OBFHELPER
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+ double d1 = ServerGamePacketListenerImpl.clampVertical(packet.getY(this.player.getY())); final double toY = d1; // Paper - OBFHELPER
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+ double d2 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ(this.player.getZ())); final double toZ = d2; // Paper - OBFHELPER
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float f = Mth.wrapDegrees(packet.getYRot(this.player.getYRot()));
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float f1 = Mth.wrapDegrees(packet.getXRot(this.player.getXRot()));
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@@ -1288,6 +1298,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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} else {
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speed = this.player.getAbilities().walkingSpeed * 10f;
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}
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+ // Paper start - Prevent moving into unloaded chunks
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+ if (this.player.level().paperConfig().chunks.preventMovingIntoUnloadedChunks && (this.player.getX() != toX || this.player.getZ() != toZ) && !worldserver.areChunksLoadedForMove(this.player.getBoundingBox().expandTowards(new Vec3(toX, toY, toZ).subtract(this.player.position())))) {
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+ this.internalTeleport(PositionMoveRotation.of(this.player), Collections.emptySet());
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+ return;
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+ }
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+ // Paper end - Prevent moving into unloaded chunks
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if (this.shouldCheckPlayerMovement(flag)) {
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float f2 = flag ? 300.0F : 100.0F;
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