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68 lines
2.7 KiB
Diff
68 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 29 Jun 2018 00:19:19 -0400
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Subject: [PATCH] LivingEntity Hand Raised/Item Use API
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How long an entity has raised hands to charge an attack or use an item
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -0,0 +0,0 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*
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* @return the item being used by the player, or null if they are not using
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* an item
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+ * @deprecated Deprecated in favor of {@link LivingEntity#getActiveItem()}
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*/
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+ @Deprecated // Paper
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@Nullable
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public ItemStack getItemInUse();
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param delay Delay in ticks
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*/
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void setShieldBlockingDelay(int delay);
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+
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+ /**
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+ * Get's the item being actively "used" or consumed.
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+ * @return The item
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+ */
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+ @NotNull
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+ org.bukkit.inventory.ItemStack getActiveItem();
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+
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+ /**
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+ * Get's remaining time a player needs to keep hands raised with an item to finish using it.
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+ * @return Remaining ticks to use the item
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+ */
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+ int getItemUseRemainingTime();
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+
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+ /**
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+ * Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
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+ *
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+ * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
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+ */
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+ int getHandRaisedTime();
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+
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+ /**
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+ * Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
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+ *
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+ * @return Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
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+ */
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+ boolean isHandRaised();
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+
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+ /**
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+ * Gets the hand raised by this living entity. Will be either
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+ * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
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+ * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
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+ *
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+ * @return the hand raised
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+ */
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+ @NotNull
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+ org.bukkit.inventory.EquipmentSlot getHandRaised();
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// Paper end
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}
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