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d72abafa8f
Use an optimized method to test if a block position meets a desired light level. This method benefits from returning as soon as the desired light level matches. Also Optimize Grass more
95 lines
No EOL
3.8 KiB
Diff
95 lines
No EOL
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Mar 2016 20:16:03 -0400
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Subject: [PATCH] Add World Util Methods
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Methods that can be used for other patches to help improve logic.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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return (CraftServer) Bukkit.getServer();
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}
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+ // Paper start
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+ public Chunk getChunkIfLoaded(BlockPosition blockposition) {
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+ return ((ChunkProviderServer) this.chunkProvider).getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4);
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+ }
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+ // Paper end
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+
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public Chunk getChunkIfLoaded(int x, int z) {
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return ((ChunkProviderServer) this.chunkProvider).getChunkIfLoaded(x, z);
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}
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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}
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}
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+ // Paper start - test if meets light level, return faster
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+ // logic copied from below
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+ public boolean isLightLevel(BlockPosition blockposition, int level) {
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+ if (isValidLocation(blockposition)) {
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+ if (this.getType(blockposition).f()) {
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+ if (this.c(blockposition.up(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.east(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.west(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.south(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.north(), false) >= level) {
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+ return true;
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+ }
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+ return false;
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+ } else {
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+ if (blockposition.getY() >= 256) {
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+ blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
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+ }
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+
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+ Chunk chunk = this.getChunkAtWorldCoords(blockposition);
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+ return chunk.a(blockposition, this.J) >= level;
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+ }
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+ } else {
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+ return true;
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+ }
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+ }
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+ // Paper end
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+
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public int getLightLevel(BlockPosition blockposition) {
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return this.c(blockposition, true);
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}
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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return this.worldProvider.n()[this.getLightLevel(blockposition)];
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}
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+ // Paper start - reduces need to do isLoaded before getType
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+ public IBlockData getTypeIfLoaded(BlockPosition blockposition) {
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+ // CraftBukkit start - tree generation
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+ if (captureTreeGeneration) {
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+ Iterator<BlockState> it = capturedBlockStates.iterator();
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+ while (it.hasNext()) {
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+ BlockState previous = it.next();
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+ if (previous.getX() == blockposition.getX() && previous.getY() == blockposition.getY() && previous.getZ() == blockposition.getZ()) {
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+ return CraftMagicNumbers.getBlock(previous.getTypeId()).fromLegacyData(previous.getRawData());
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+ }
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+ }
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+ }
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+ // CraftBukkit end
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+ Chunk chunk = this.getChunkIfLoaded(blockposition);
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+ if (chunk != null) {
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+ return this.isValidLocation(blockposition) ? chunk.getBlockData(blockposition) : Blocks.AIR.getBlockData();
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+ }
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+ return null;
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+ }
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+ // Paper end
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+
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public IBlockData getType(BlockPosition blockposition) {
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// CraftBukkit start - tree generation
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if (captureTreeGeneration) {
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--
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