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7fa8870043
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 7902647a PR-737: Update WorldCreator#generatorSettings docs 67556a50 PR-736: Update README CraftBukkit Changes: 10922194 Java 18 support d53c4fb6 PR-1039: Use correct ops in GeneratorSettings a567e4ae PR-1038: Removed the no longer needed getChunkUnchecked method from ChunkProviderServer. 4ac8fcce SPIGOT-6980: Since 1.18.2, World#isChunkLoaded returned false for chunks that have just been loaded (e.g. inside ChunkLoadEvent). e6cc7c70 PR-1035: Update README 3ec79a27 SPIGOT-5140: Call EntityChangeBlockEvent when a ChorusFlower is destroyed by a projectile
40 lines
2.2 KiB
Diff
40 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 20 Jun 2021 00:08:13 -0700
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Subject: [PATCH] Do not allow ticket level changes when updating chunk ticking
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state
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This WILL cause state corruption if it happens. So, don't
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allow it.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index dbae93f9c6358ef61c6b1f29860e9905a4b74332..b9d3535dd4e0af771bb74c85f18265e38f383e0e 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -443,7 +443,13 @@ public class ChunkHolder {
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CompletableFuture<Void> completablefuture1 = new CompletableFuture();
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completablefuture1.thenRunAsync(() -> {
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+ // Paper start - do not allow ticket level changes
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+ boolean unloadingBefore = this.chunkMap.unloadingPlayerChunk;
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+ this.chunkMap.unloadingPlayerChunk = true;
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+ try {
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+ // Paper end - do not allow ticket level changes
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playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
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+ } finally { this.chunkMap.unloadingPlayerChunk = unloadingBefore; } // Paper - do not allow ticket level changes
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}, executor);
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this.pendingFullStateConfirmation = completablefuture1;
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completablefuture.thenAccept((either) -> {
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@@ -460,7 +466,12 @@ public class ChunkHolder {
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private void demoteFullChunk(ChunkMap playerchunkmap, ChunkHolder.FullChunkStatus playerchunk_state) {
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this.pendingFullStateConfirmation.cancel(false);
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+ // Paper start - do not allow ticket level changes
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+ boolean unloadingBefore = this.chunkMap.unloadingPlayerChunk;
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+ this.chunkMap.unloadingPlayerChunk = true;
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+ try { // Paper end - do not allow ticket level changes
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playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
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+ } finally { this.chunkMap.unloadingPlayerChunk = unloadingBefore; } // Paper - do not allow ticket level changes
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}
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protected long updateCount; // Paper - correctly handle recursion
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