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7fa8870043
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 7902647a PR-737: Update WorldCreator#generatorSettings docs 67556a50 PR-736: Update README CraftBukkit Changes: 10922194 Java 18 support d53c4fb6 PR-1039: Use correct ops in GeneratorSettings a567e4ae PR-1038: Removed the no longer needed getChunkUnchecked method from ChunkProviderServer. 4ac8fcce SPIGOT-6980: Since 1.18.2, World#isChunkLoaded returned false for chunks that have just been loaded (e.g. inside ChunkLoadEvent). e6cc7c70 PR-1035: Update README 3ec79a27 SPIGOT-5140: Call EntityChangeBlockEvent when a ChorusFlower is destroyed by a projectile
20 lines
1.5 KiB
Diff
20 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Mon, 21 Mar 2022 20:00:53 +0200
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Subject: [PATCH] Fix new block data for EntityChangeBlockEvent when sheep eats
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grass block
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diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java
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index 14ed3f0524773e22a792efb8b41a9217bad50f27..99044ebe2c37ce951566e3463ddbfaeec46d2b3c 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/goal/EatBlockGoal.java
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@@ -81,7 +81,7 @@ public class EatBlockGoal extends Goal {
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if (this.level.getBlockState(blockposition1).is(Blocks.GRASS_BLOCK)) {
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// CraftBukkit
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- if (!CraftEventFactory.callEntityChangeBlockEvent(this.mob, blockposition1, Blocks.AIR.defaultBlockState(), !this.level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)).isCancelled()) {
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+ if (!CraftEventFactory.callEntityChangeBlockEvent(this.mob, blockposition1, Blocks.DIRT.defaultBlockState(), !this.level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)).isCancelled()) { // Paper - Fix wrong block state
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this.level.levelEvent(2001, blockposition1, Block.getId(Blocks.GRASS_BLOCK.defaultBlockState()));
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this.level.setBlock(blockposition1, Blocks.DIRT.defaultBlockState(), 2);
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}
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