PaperMC/patches/api/Add-Adventure-message-to-PlayerAdvancementDoneEvent.patch
2021-06-14 19:59:31 -07:00

71 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Alvinn8 <42838560+Alvinn8@users.noreply.github.com>
Date: Fri, 8 Jan 2021 20:29:58 +0100
Subject: [PATCH] Add Adventure message to PlayerAdvancementDoneEvent
diff --git a/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java b/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java
@@ -0,0 +0,0 @@ import org.bukkit.advancement.Advancement;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
+// Paper start
+import org.jetbrains.annotations.Nullable;
+import net.kyori.adventure.text.Component;
+// Paper end
/**
* Called when a player has completed all criteria in an advancement.
@@ -0,0 +0,0 @@ public class PlayerAdvancementDoneEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
//
private final Advancement advancement;
+ private Component message; // Paper - Add Adventure message
public PlayerAdvancementDoneEvent(@NotNull Player who, @NotNull Advancement advancement) {
+ // Paper start - Add Adventure message
+ this(who, advancement, null);
+ }
+ public PlayerAdvancementDoneEvent(@NotNull Player who, @NotNull Advancement advancement, @Nullable Component message) {
+ // Paper end
super(who);
this.advancement = advancement;
+ this.message = message; // Paper - Add Adventure message
}
/**
@@ -0,0 +0,0 @@ public class PlayerAdvancementDoneEvent extends PlayerEvent {
return advancement;
}
+ // Paper start - Add Adventure message
+ /**
+ * Gets the message to send to all online players.
+ * <p>
+ * Will be null if the advancement does not announce to chat, for example if
+ * it is a recipe unlock or a root advancement.
+ *
+ * @return The announcement message, or null
+ */
+ @Nullable
+ public Component message() {
+ return this.message;
+ }
+
+ /**
+ * Sets the message to send to all online players.
+ * <p>
+ * If set to null the message will not be sent.
+ *
+ * @param message The new message
+ */
+ public void message(@Nullable Component message) {
+ this.message = message;
+ }
+ // Paper end
@NotNull
@Override
public HandlerList getHandlers() {