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e3f2448ae1
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 60268ac8 Recipe choice lists should be copied once handed over to Bukkit 7ab335f2 Consistent multiple choice APIs for RecipeChoice. 2b6f3d7f SPIGOT-4586: Change PotionEffectType#value to not include null CraftBukkit Changes:2aba349f
Need to update item in hand if fish bucket pickup cancelledb634e059
SPIGOT-4591: Must mark itemstacks as dirty in case the handle itself changed1748af89
Consistent multiple choice APIs for RecipeChoice.
44 lines
2.2 KiB
Diff
44 lines
2.2 KiB
Diff
From 124cbdd7877329c24ba41a75602f6be6a1ceb840 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 5 Oct 2017 01:54:07 +0100
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Subject: [PATCH] handle PacketPlayInKeepAlive async
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In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
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thread, while entirely correct for the server, this causes issues with
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plugins which are expecting the PlayerQuitEvent on the main thread.
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In order to counteract some bad behavior, we will post handling of the
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disconnection to the main thread, but leave the actual processing of the packet
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off the main thread.
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also adding some additional logging in order to help work out what is causing
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random disconnections for clients.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index a7f6d506c1..7e2d046a0a 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -2466,14 +2466,18 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
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- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
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+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
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int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
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this.player.ping = (this.player.ping * 3 + i) / 4;
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this.awaitingKeepAlive = false;
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} else if (!this.player.getDisplayName().getString().equals(this.minecraftServer.G())) {
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- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
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+ // Paper start - This needs to be handled on the main thread for plugins
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+ minecraftServer.postToMainThread(() -> {
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+ this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
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+ });
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+ // Paper end
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}
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}
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--
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2.20.1
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