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d6f44121b1
Any files placed in the new (optional) update folder are automatically copied into the plugins directory the next time a reload happens. This allows safe updating of the plugin .jar files. By: EvilSeph <evilseph@unaligned.org>
222 lines
6 KiB
Java
222 lines
6 KiB
Java
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package org.bukkit;
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import com.avaje.ebean.config.ServerConfig;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Recipe;
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import java.util.List;
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import java.util.logging.Logger;
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import org.bukkit.command.PluginCommand;
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import org.bukkit.command.CommandSender;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.ServicesManager;
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import org.bukkit.scheduler.BukkitScheduler;
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/**
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* Represents a server implementation
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*/
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public interface Server {
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/**
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* Gets the name of this server implementation
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*
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* @return name of this server implementation
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*/
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public String getName();
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/**
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* Gets the version string of this server implementation.
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*
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* @return version of this server implementation
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*/
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public String getVersion();
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/**
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* Gets a list of all currently logged in players
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*
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* @return An array of Players that are currently online
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*/
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public Player[] getOnlinePlayers();
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/**
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* Get the maximum amount of players which can login to this server
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*
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* @return The amount of players this server allows
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*/
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public int getMaxPlayers();
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/**
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* Get the game port that the server runs on
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*
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* @return The port number of this servers
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*/
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public int getPort();
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/**
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* Get the IP that this server is bound to or empty string if not specified
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*
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* @return The IP string that this server is bound to, otherwise empty string
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*/
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public String getIp();
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/**
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* Get the name of this server
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*
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* @return The name of this server
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*/
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public String getServerName();
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/**
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* Get an ID of this server. The ID is a simple generally alphanumeric
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* ID that can be used for uniquely identifying this server.
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*
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* @return The ID of this server
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*/
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public String getServerId();
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/**
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* Broadcast a message to all players.
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*
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* @param message the message
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* @return the number of players
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*/
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public int broadcastMessage(String message);
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/**
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* Gets the name of the update folder. The update folder is used to safely update
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* plugins at the right moment on a plugin load.
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*
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* @return The name of the update folder
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*/
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public String getUpdateFolder();
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/**
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* Gets a player object by the given username
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*
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* This method may not return objects for offline players
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*
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* @param name Name to look up
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* @return Player if it was found, otherwise null
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*/
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public Player getPlayer(String name);
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/**
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* Attempts to match any players with the given name, and returns a list
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* of all possibly matches
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*
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* This list is not sorted in any particular order. If an exact match is found,
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* the returned list will only contain a single result.
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*
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* @param name Name to match
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* @return List of all possible players
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*/
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public List<Player> matchPlayer(String name);
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/**
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* Gets the PluginManager for interfacing with plugins
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*
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* @return PluginManager for this Server instance
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*/
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public PluginManager getPluginManager();
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/**
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* Gets the Scheduler for managing scheduled events
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*
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* @return Scheduler for this Server instance
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*/
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public BukkitScheduler getScheduler();
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/**
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* Gets a services manager
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*
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* @return Services manager
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*/
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public ServicesManager getServicesManager();
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/**
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* Gets a list of all worlds on this server
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*
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* @return A list of worlds
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*/
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public List<World> getWorlds();
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/**
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* Creates or loads a world with the given name.
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* If the world is already loaded, it will just return the equivalent of
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* getWorld(name)
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*
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* @param name Name of the world to load
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* @param environment Environment type of the world
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* @return Newly created or loaded World
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*/
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public World createWorld(String name, World.Environment environment);
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/**
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* Creates or loads a world with the given name.
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* If the world is already loaded, it will just return the equivalent of
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* getWorld(name)
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*
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* @param name Name of the world to load
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* @param environment Environment type of the world
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* @param seed Seed value to create the world with
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* @return Newly created or loaded World
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*/
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public World createWorld(String name, World.Environment environment, long seed);
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/**
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* Gets the world with the given name
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*
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* @param name Name of the world to retrieve
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* @return World with the given name, or null if none exists
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*/
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public World getWorld(String name);
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/**
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* Reloads the server, refreshing settings and plugin information
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*/
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public void reload();
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/**
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* Returns the primary logger associated with this server instance
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*
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* @return Logger associated with this server
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*/
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public Logger getLogger();
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/**
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* Gets a {@link PluginCommand} with the given name or alias
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*
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* @param name Name of the command to retrieve
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* @return PluginCommand if found, otherwise null
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*/
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public PluginCommand getPluginCommand(String name);
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/**
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* Writes loaded players to disk
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*/
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public void savePlayers();
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/**
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* Dispatches a command on the server, and executes it if found.
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*
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* @param cmdLine command + arguments. Example: "test abc 123"
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* @return targetFound returns false if no target is found.
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* @throws CommandException Thrown when the executor for the given command fails with an unhandled exception
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*/
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public boolean dispatchCommand(CommandSender sender, String commandLine);
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/**
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* Populates a given {@link ServerConfig} with values attributes to this server
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*
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* @param config ServerConfig to populate
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*/
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public void configureDbConfig(ServerConfig config);
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/**
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* Adds a recipe to the crafting manager.
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* @param recipe The recipe to add.
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* @return True to indicate that the recipe was added.
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*/
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public boolean addRecipe(Recipe recipe);
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}
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