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When ChunkAccess was converted to an abstract class some versions ago, the code to initialise nibble arrays should have been moved. However, the code was not moved and so now mods constructing their own implementations of ChunkAccess would not have the nibble arrays initialised. This is ported to Paper from Starlight to keep the code base in sync, not because it fixes anything known.
30 lines
1.3 KiB
Diff
30 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 20:46:14 -0400
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Subject: [PATCH] Configurable Chunk Inhabited Time
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Vanilla stores how long a chunk has been active on a server, and dynamically scales some
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aspects of vanilla gameplay to this factor.
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For people who want all chunks to be treated equally, you can chose a fixed value.
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This allows to fine-tune vanilla gameplay.
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index b16e32720196b40a617122dbefe34e59b1a2ac8e..43cb8c3240fa058557f67d632a713747c1a19a39 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -277,6 +277,13 @@ public class LevelChunk extends ChunkAccess {
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return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks);
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}
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+ // Paper start
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+ @Override
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+ public long getInhabitedTime() {
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+ return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime;
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+ }
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+ // Paper end
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+
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@Override
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public GameEventListenerRegistry getListenerRegistry(int ySectionCoord) {
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Level world = this.level;
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