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9df2066642
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: dfe1fb48 PR-906: Add missing MinecraftExperimental annotation to Bundles 825ab30d PR-905: Add missing MapCursor.Type and update documentation e03d10e6 PR-903: Make BARRIER Waterlogged 1961ead6 PR-898: Use Java Consumer instead of Bukkit Consumer CraftBukkit Changes: f71a799f0 Make BARRIER Waterlogged 172f76a45 Upgrade specialsource-maven-plugin f0702775c SPIGOT-7486: Alternate approach to null profile names 069495671 SPIGOT-7485: Allow air entity items since required for Vanilla logic 5dfd33dc2 SPIGOT-7484: Cancelling PlayerEditBookEvent does not update client's book contents 02d490788 PR-1250: Standardize and centralize Bukkit / Minecraft registry conversion 9024a09b9 PR-1251: Use Java Consumer instead of Bukkit Consumer 6d4b25bf1 Increase diff stability
25 lines
1.3 KiB
Diff
25 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Techcable <Techcable@outlook.com>
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Date: Wed, 2 Mar 2016 23:42:37 -0600
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Subject: [PATCH] Use UserCache for player heads
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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index 5daa02d65eb4ca046b2e5dd6b2239ca3692752ee..b202f425cbb880079b9e3ec64d077482d7aa5f99 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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@@ -211,7 +211,13 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
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if (name == null) {
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this.setProfile(null);
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} else {
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- this.setProfile(new GameProfile(Util.NIL_UUID, name));
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+ // Paper start - Use Online Players Skull
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+ GameProfile newProfile = null;
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+ net.minecraft.server.level.ServerPlayer player = net.minecraft.server.MinecraftServer.getServer().getPlayerList().getPlayerByName(name);
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+ if (player != null) newProfile = player.getGameProfile();
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+ if (newProfile == null) newProfile = new GameProfile(Util.NIL_UUID, name);
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+ this.setProfile(newProfile);
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+ // Paper end
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}
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return true;
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