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https://github.com/PaperMC/Paper.git
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b01c811c2f
== AT == public net.minecraft.server.level.ServerChunkCache mainThread public net.minecraft.server.level.ServerLevel chunkSource public org.bukkit.craftbukkit.inventory.CraftItemStack handle public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder; public net.minecraft.server.level.ServerChunkCache mainThreadProcessor public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor public net.minecraft.world.level.chunk.LevelChunkSection states
245 lines
13 KiB
Diff
245 lines
13 KiB
Diff
--- a/net/minecraft/server/level/ChunkHolder.java
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+++ b/net/minecraft/server/level/ChunkHolder.java
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@@ -28,14 +28,18 @@
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import net.minecraft.world.level.chunk.status.ChunkStatus;
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import net.minecraft.world.level.lighting.LevelLightEngine;
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+// CraftBukkit start
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+import net.minecraft.server.MinecraftServer;
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+// CraftBukkit end
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+
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public class ChunkHolder extends GenerationChunkHolder {
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public static final ChunkResult<LevelChunk> UNLOADED_LEVEL_CHUNK = ChunkResult.error("Unloaded level chunk");
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private static final CompletableFuture<ChunkResult<LevelChunk>> UNLOADED_LEVEL_CHUNK_FUTURE = CompletableFuture.completedFuture(ChunkHolder.UNLOADED_LEVEL_CHUNK);
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private final LevelHeightAccessor levelHeightAccessor;
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- private volatile CompletableFuture<ChunkResult<LevelChunk>> fullChunkFuture;
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- private volatile CompletableFuture<ChunkResult<LevelChunk>> tickingChunkFuture;
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- private volatile CompletableFuture<ChunkResult<LevelChunk>> entityTickingChunkFuture;
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+ private volatile CompletableFuture<ChunkResult<LevelChunk>> fullChunkFuture; private int fullChunkCreateCount; private volatile boolean isFullChunkReady; // Paper - cache chunk ticking stage
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+ private volatile CompletableFuture<ChunkResult<LevelChunk>> tickingChunkFuture; private volatile boolean isTickingReady; // Paper - cache chunk ticking stage
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+ private volatile CompletableFuture<ChunkResult<LevelChunk>> entityTickingChunkFuture; private volatile boolean isEntityTickingReady; // Paper - cache chunk ticking stage
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public int oldTicketLevel;
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private int ticketLevel;
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private int queueLevel;
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@@ -58,9 +62,9 @@
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this.entityTickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
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this.blockChangedLightSectionFilter = new BitSet();
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this.skyChangedLightSectionFilter = new BitSet();
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- this.pendingFullStateConfirmation = CompletableFuture.completedFuture((Object) null);
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- this.sendSync = CompletableFuture.completedFuture((Object) null);
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- this.saveSync = CompletableFuture.completedFuture((Object) null);
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+ this.pendingFullStateConfirmation = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
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+ this.sendSync = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
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+ this.saveSync = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
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this.levelHeightAccessor = world;
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this.lightEngine = lightingProvider;
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this.onLevelChange = levelUpdateListener;
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@@ -72,6 +76,18 @@
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this.changedBlocksPerSection = new ShortSet[world.getSectionsCount()];
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}
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+ // CraftBukkit start
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+ public LevelChunk getFullChunkNow() {
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+ // Note: We use the oldTicketLevel for isLoaded checks.
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+ if (!ChunkLevel.fullStatus(this.oldTicketLevel).isOrAfter(FullChunkStatus.FULL)) return null;
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+ return this.getFullChunkNowUnchecked();
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+ }
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+
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+ public LevelChunk getFullChunkNowUnchecked() {
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+ return (LevelChunk) this.getChunkIfPresentUnchecked(ChunkStatus.FULL);
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+ }
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+ // CraftBukkit end
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+
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public CompletableFuture<ChunkResult<LevelChunk>> getTickingChunkFuture() {
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return this.tickingChunkFuture;
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}
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@@ -85,8 +101,8 @@
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}
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@Nullable
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- public LevelChunk getTickingChunk() {
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- return (LevelChunk) ((ChunkResult) this.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).orElse((Object) null);
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+ public final LevelChunk getTickingChunk() { // Paper - final for inline
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+ return (LevelChunk) ((ChunkResult) this.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).orElse(null); // CraftBukkit - decompile error
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}
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@Nullable
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@@ -138,6 +154,7 @@
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boolean flag = this.hasChangedSections;
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int i = this.levelHeightAccessor.getSectionIndex(pos.getY());
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+ if (i < 0 || i >= this.changedBlocksPerSection.length) return false; // CraftBukkit - SPIGOT-6086, SPIGOT-6296
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if (this.changedBlocksPerSection[i] == null) {
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this.hasChangedSections = true;
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this.changedBlocksPerSection[i] = new ShortOpenHashSet();
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@@ -224,8 +241,11 @@
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ClientboundSectionBlocksUpdatePacket packetplayoutmultiblockchange = new ClientboundSectionBlocksUpdatePacket(sectionposition, shortset, chunksection);
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this.broadcast(list, packetplayoutmultiblockchange);
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+ // CraftBukkit start
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+ List finalList = list;
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packetplayoutmultiblockchange.runUpdates((blockposition1, iblockdata1) -> {
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- this.broadcastBlockEntityIfNeeded(list, world, blockposition1, iblockdata1);
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+ this.broadcastBlockEntityIfNeeded(finalList, world, blockposition1, iblockdata1);
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+ // CraftBukkit end
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});
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}
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}
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@@ -291,7 +311,7 @@
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this.pendingFullStateConfirmation = completablefuture1;
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chunkFuture.thenAccept((chunkresult) -> {
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chunkresult.ifSuccess((chunk) -> {
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- completablefuture1.complete((Object) null);
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+ completablefuture1.complete(null); // CraftBukkit - decompile error
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});
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});
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}
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@@ -301,6 +321,38 @@
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chunkLoadingManager.onFullChunkStatusChange(this.pos, target);
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}
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+ // CraftBukkit start
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+ // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
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+ // SPIGOT-7780: Moved out of updateFutures to call all chunk unload events before calling updateHighestAllowedStatus for all chunks
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+ protected void callEventIfUnloading(ChunkMap playerchunkmap) {
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+ FullChunkStatus oldFullChunkStatus = ChunkLevel.fullStatus(this.oldTicketLevel);
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+ FullChunkStatus newFullChunkStatus = ChunkLevel.fullStatus(this.ticketLevel);
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+ boolean oldIsFull = oldFullChunkStatus.isOrAfter(FullChunkStatus.FULL);
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+ boolean newIsFull = newFullChunkStatus.isOrAfter(FullChunkStatus.FULL);
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+ if (oldIsFull && !newIsFull) {
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+ this.getFullChunkFuture().thenAccept((either) -> {
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+ LevelChunk chunk = (LevelChunk) either.orElse(null);
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+ if (chunk != null) {
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+ playerchunkmap.callbackExecutor.execute(() -> {
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+ // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
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+ // lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
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+ // These actions may however happen deferred, so we manually set the needsSaving flag already here.
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+ chunk.markUnsaved();
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+ chunk.unloadCallback();
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+ });
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+ }
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+ }).exceptionally((throwable) -> {
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+ // ensure exceptions are printed, by default this is not the case
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+ MinecraftServer.LOGGER.error("Failed to schedule unload callback for chunk " + ChunkHolder.this.pos, throwable);
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+ return null;
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+ });
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+
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+ // Run callback right away if the future was already done
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+ playerchunkmap.callbackExecutor.run();
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+ }
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+ }
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+ // CraftBukkit end
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+
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protected void updateFutures(ChunkMap chunkLoadingManager, Executor executor) {
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FullChunkStatus fullchunkstatus = ChunkLevel.fullStatus(this.oldTicketLevel);
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FullChunkStatus fullchunkstatus1 = ChunkLevel.fullStatus(this.ticketLevel);
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@@ -309,12 +361,28 @@
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this.wasAccessibleSinceLastSave |= flag1;
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if (!flag && flag1) {
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+ int expectCreateCount = ++this.fullChunkCreateCount; // Paper
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this.fullChunkFuture = chunkLoadingManager.prepareAccessibleChunk(this);
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this.scheduleFullChunkPromotion(chunkLoadingManager, this.fullChunkFuture, executor, FullChunkStatus.FULL);
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+ // Paper start - cache ticking ready status
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+ this.fullChunkFuture.thenAccept(chunkResult -> {
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+ chunkResult.ifSuccess(chunk -> {
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+ if (ChunkHolder.this.fullChunkCreateCount == expectCreateCount) {
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+ ChunkHolder.this.isFullChunkReady = true;
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+ ca.spottedleaf.moonrise.common.util.ChunkSystem.onChunkBorder(chunk, this);
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+ }
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+ });
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+ });
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+ // Paper end - cache ticking ready status
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this.addSaveDependency(this.fullChunkFuture);
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}
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if (flag && !flag1) {
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+ // Paper start
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+ if (this.isFullChunkReady) {
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+ ca.spottedleaf.moonrise.common.util.ChunkSystem.onChunkNotBorder(this.fullChunkFuture.join().orElseThrow(IllegalStateException::new), this); // Paper
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+ }
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+ // Paper end
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this.fullChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK);
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this.fullChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
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}
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@@ -325,11 +393,25 @@
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if (!flag2 && flag3) {
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this.tickingChunkFuture = chunkLoadingManager.prepareTickingChunk(this);
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this.scheduleFullChunkPromotion(chunkLoadingManager, this.tickingChunkFuture, executor, FullChunkStatus.BLOCK_TICKING);
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+ // Paper start - cache ticking ready status
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+ this.tickingChunkFuture.thenAccept(chunkResult -> {
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+ chunkResult.ifSuccess(chunk -> {
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+ // note: Here is a very good place to add callbacks to logic waiting on this.
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+ ChunkHolder.this.isTickingReady = true;
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+ ca.spottedleaf.moonrise.common.util.ChunkSystem.onChunkTicking(chunk, this);
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+ });
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+ });
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+ // Paper end
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this.addSaveDependency(this.tickingChunkFuture);
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}
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if (flag2 && !flag3) {
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- this.tickingChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK);
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+ // Paper start
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+ if (this.isTickingReady) {
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+ ca.spottedleaf.moonrise.common.util.ChunkSystem.onChunkNotTicking(this.tickingChunkFuture.join().orElseThrow(IllegalStateException::new), this); // Paper
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+ }
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+ // Paper end
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+ this.tickingChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK); this.isTickingReady = false; // Paper - cache chunk ticking stage
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this.tickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
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}
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@@ -343,11 +425,24 @@
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this.entityTickingChunkFuture = chunkLoadingManager.prepareEntityTickingChunk(this);
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this.scheduleFullChunkPromotion(chunkLoadingManager, this.entityTickingChunkFuture, executor, FullChunkStatus.ENTITY_TICKING);
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+ // Paper start - cache ticking ready status
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+ this.entityTickingChunkFuture.thenAccept(chunkResult -> {
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+ chunkResult.ifSuccess(chunk -> {
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+ ChunkHolder.this.isEntityTickingReady = true;
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+ ca.spottedleaf.moonrise.common.util.ChunkSystem.onChunkEntityTicking(chunk, this);
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+ });
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+ });
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+ // Paper end
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this.addSaveDependency(this.entityTickingChunkFuture);
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}
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if (flag4 && !flag5) {
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- this.entityTickingChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK);
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+ // Paper start
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+ if (this.isEntityTickingReady) {
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+ ca.spottedleaf.moonrise.common.util.ChunkSystem.onChunkNotEntityTicking(this.entityTickingChunkFuture.join().orElseThrow(IllegalStateException::new), this);
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+ }
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+ // Paper end
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+ this.entityTickingChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK); this.isEntityTickingReady = false; // Paper - cache chunk ticking stage
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this.entityTickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
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}
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@@ -357,6 +452,26 @@
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this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
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this.oldTicketLevel = this.ticketLevel;
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+ // CraftBukkit start
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+ // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
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+ if (!fullchunkstatus.isOrAfter(FullChunkStatus.FULL) && fullchunkstatus1.isOrAfter(FullChunkStatus.FULL)) {
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+ this.getFullChunkFuture().thenAccept((either) -> {
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+ LevelChunk chunk = (LevelChunk) either.orElse(null);
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+ if (chunk != null) {
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+ chunkLoadingManager.callbackExecutor.execute(() -> {
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+ chunk.loadCallback();
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+ });
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+ }
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+ }).exceptionally((throwable) -> {
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+ // ensure exceptions are printed, by default this is not the case
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+ MinecraftServer.LOGGER.error("Failed to schedule load callback for chunk " + ChunkHolder.this.pos, throwable);
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+ return null;
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+ });
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+
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+ // Run callback right away if the future was already done
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+ chunkLoadingManager.callbackExecutor.run();
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+ }
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+ // CraftBukkit end
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}
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public boolean wasAccessibleSinceLastSave() {
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