PaperMC/patches/api/Add-API-to-get-the-collision-shape-of-a-block-before.patch
TrollyLoki 6e88b4fa1e Add API to get the collision shape of a block before it's placed (#9821)
* Add API to get the collision shape of a block before it's placed

* Tweak API documentation

* Clarify behavior

* Rebase

* Rebase
2023-11-04 17:32:10 -04:00

31 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TrollyLoki <trollyloki@gmail.com>
Date: Wed, 11 Oct 2023 00:45:54 -0400
Subject: [PATCH] Add API to get the collision shape of a block before it's
placed
diff --git a/src/main/java/org/bukkit/block/data/BlockData.java b/src/main/java/org/bukkit/block/data/BlockData.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/block/data/BlockData.java
+++ b/src/main/java/org/bukkit/block/data/BlockData.java
@@ -0,0 +0,0 @@ public interface BlockData extends Cloneable {
*/
boolean isFaceSturdy(@NotNull BlockFace face, @NotNull BlockSupport support);
+ // Paper start
+ /**
+ * Calculates the collision shape this block data would have at a particular location.
+ * <p>
+ * This does not take into account any block updates that may occur if the block was to be actually placed in the world.
+ *
+ * @param location the location to calculate the collision shape at
+ *
+ * @return a {@link org.bukkit.util.VoxelShape} representing the collision shape of this block data.
+ */
+ @NotNull org.bukkit.util.VoxelShape getCollisionShape(@NotNull Location location);
+ // Paper end
+
/**
* Gets the material that a player would use to place this block.
* <p>