PaperMC/Spigot-Server-Patches/Fix-directional-TNT-bias.patch
Zach Brown e7f3ca4505 Restructure PaperSpigot as a new set of modules
Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <1254957+zachbr@users.noreply.github.com>
Date: Fri, 11 Jul 2014 03:54:06 -0500
Subject: [PATCH] Fix directional TNT bias
diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java
+++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
@@ -0,0 +0,0 @@ public class EntityTNTPrimed extends Entity {
public EntityTNTPrimed(World world, double d0, double d1, double d2, EntityLiving entityliving) {
this(world);
this.setPosition(d0, d1, d2);
- float f = (float) (Math.random() * 3.1415927410125732D * 2.0D);
+ //float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); // PaperSpigot - Fix directional TNT bias
- this.motX = (double) (-((float) Math.sin((double) f)) * 0.02F);
+ this.motX = 0; // PaperSpigot - Fix directional TNT bias //(double) (-((float) Math.sin((double) f)) * 0.02F);
this.motY = 0.20000000298023224D;
- this.motZ = (double) (-((float) Math.cos((double) f)) * 0.02F);
+ this.motZ = 0; // PaperSpigot - Fix directional TNT bias //(double) (-((float) Math.cos((double) f)) * 0.02F);
this.fuseTicks = 80;
this.lastX = d0;
this.lastY = d1;
--