PaperMC/Spigot-Server-Patches/Optimize-Network-Manager-and-add-advanced-packet-sup.patch
Aikar e1088e833c Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f009c3dd SPIGOT-5810, SPIGOT-5835: 'Better' handling of Player.isOnGround
e677c370 Update ECJ version
5058a35d SPIGOT-5860: Item.setItemStack should be NotNull

CraftBukkit Changes:
d77f4d9b SPIGOT-5810, SPIGOT-5835: 'Better' handling of Player.isOnGround
53c95627 SPIGOT-5865: Piglin does not trigger EntityPickupItemEvent
2ab04d24 Update ECJ version
7884e079 SPIGOT-5868: Blocks do not tick in custom nether / end
2a848286 SPIGOT-5863: Don't check colour in scoreboard length validation
f2cbce30 SPIGOT-5866: Beehive unknown TargetReason

Spigot Changes:
ad703da0 SPIGOT-5870: /plugins "website" field shows "version"
1a27cfd8 #98: Improve output of /plugins command using text components
732d5bab Disable checkstyle in Spigot blocks
0199a9a6 #97: Add Memory Usage to Ticks Per Second Command.
33ea98fc SPIGOT-5858: NPE: Joining the server with an invalid dimension
2020-06-27 21:54:05 -04:00

392 lines
18 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 May 2020 04:53:35 -0400
Subject: [PATCH] Optimize Network Manager and add advanced packet support
Adds ability for 1 packet to bundle other packets to follow it
Adds ability for a packet to delay sending more packets until a state is ready.
Removes synchronization from sending packets
Removes processing packet queue off of main thread
- for the few cases where it is allowed, order is not necessary nor
should it even be happening concurrently in first place (handshaking/login/status)
Ensures packets sent asynchronously are dispatched on main thread
This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.
This should solve some deadlock risks
Also adds Netty Channel Flush Consolidation to reduce the amount of flushing
Also avoids spamming closed channel exception by rechecking closed state in dispatch
and then catch exceptions and close if they fire.
Part of this commit was authored by: Spottedleaf
diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/NetworkManager.java
+++ b/src/main/java/net/minecraft/server/NetworkManager.java
@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
public int protocolVersion;
public java.net.InetSocketAddress virtualHost;
private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush");
+ // Optimize network
+ boolean isPending = true;
+ boolean queueImmunity = false;
+ EnumProtocol protocol;
// Paper end
public NetworkManager(EnumProtocolDirection enumprotocoldirection) {
@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
}
public void setProtocol(EnumProtocol enumprotocol) {
+ protocol = enumprotocol; // Paper
this.channel.attr(NetworkManager.c).set(enumprotocol);
this.channel.config().setAutoRead(true);
NetworkManager.LOGGER.debug("Enabled auto read");
@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
Validate.notNull(packetlistener, "packetListener", new Object[0]);
this.packetListener = packetlistener;
}
+ // Paper start
+ private EntityPlayer getPlayer() {
+ if (packetListener instanceof PlayerConnection) {
+ return ((PlayerConnection) packetListener).player;
+ } else {
+ return null;
+ }
+ }
+ private static class InnerUtil { // Attempt to hide these methods from ProtocolLib so it doesn't accidently pick them up.
+ private static java.util.List<Packet> buildExtraPackets(Packet packet) {
+ java.util.List<Packet> extra = packet.getExtraPackets();
+ if (extra == null || extra.isEmpty()) {
+ return null;
+ }
+ java.util.List<Packet> ret = new java.util.ArrayList<>(1 + extra.size());
+ buildExtraPackets0(extra, ret);
+ return ret;
+ }
+
+ private static void buildExtraPackets0(java.util.List<Packet> extraPackets, java.util.List<Packet> into) {
+ for (Packet extra : extraPackets) {
+ into.add(extra);
+ java.util.List<Packet> extraExtra = extra.getExtraPackets();
+ if (extraExtra != null && !extraExtra.isEmpty()) {
+ buildExtraPackets0(extraExtra, into);
+ }
+ }
+ }
+ // Paper start
+ private static boolean canSendImmediate(NetworkManager networkManager, Packet<?> packet) {
+ return networkManager.isPending || networkManager.protocol != EnumProtocol.PLAY || networkManager.queueImmunity ||
+ packet instanceof PacketPlayOutKeepAlive ||
+ packet instanceof PacketPlayOutChat ||
+ packet instanceof PacketPlayOutTabComplete;
+ }
+ // Paper end
+ }
+ // Paper end
public void sendPacket(Packet<?> packet) {
this.sendPacket(packet, (GenericFutureListener) null);
}
public void sendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> genericfuturelistener) {
- if (this.isConnected()) {
- this.o();
- this.b(packet, genericfuturelistener);
- } else {
- this.packetQueue.add(new NetworkManager.QueuedPacket(packet, genericfuturelistener));
+ // Paper start - handle oversized packets better
+ boolean connected = this.isConnected();
+ if (!connected && !preparing) {
+ return; // Do nothing
+ }
+ packet.onPacketDispatch(getPlayer());
+ if (connected && (InnerUtil.canSendImmediate(this, packet) || (
+ MCUtil.isMainThread() && packet.isReady() && this.packetQueue.isEmpty() &&
+ (packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
+ ))) {
+ this.dispatchPacket(packet, genericfuturelistener);
+ return;
}
+ // write the packets to the queue, then flush - antixray hooks there already
+ java.util.List<Packet> extraPackets = InnerUtil.buildExtraPackets(packet);
+ boolean hasExtraPackets = extraPackets != null && !extraPackets.isEmpty();
+ if (!hasExtraPackets) {
+ this.packetQueue.add(new NetworkManager.QueuedPacket(packet, genericfuturelistener));
+ } else {
+ java.util.List<NetworkManager.QueuedPacket> packets = new java.util.ArrayList<>(1 + extraPackets.size());
+ packets.add(new NetworkManager.QueuedPacket(packet, null)); // delay the future listener until the end of the extra packets
+
+ for (int i = 0, len = extraPackets.size(); i < len;) {
+ Packet extra = extraPackets.get(i);
+ boolean end = ++i == len;
+ packets.add(new NetworkManager.QueuedPacket(extra, end ? genericfuturelistener : null)); // append listener to the end
+ }
+ this.packetQueue.addAll(packets); // atomic
+ }
+ this.sendPacketQueue();
+ // Paper end
}
private void dispatchPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> genericFutureListener) { this.b(packet, genericFutureListener); } // Paper - OBFHELPER
@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
this.channel.config().setAutoRead(false);
}
+ EntityPlayer player = getPlayer(); // Paper
if (this.channel.eventLoop().inEventLoop()) {
if (enumprotocol != enumprotocol1) {
this.setProtocol(enumprotocol);
}
+ // Paper start
+ if (!isConnected()) {
+ packet.onPacketDispatchFinish(player, null);
+ return;
+ }
+ try {
+ // Paper end
ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
if (genericfuturelistener != null) {
channelfuture.addListener(genericfuturelistener);
}
+ // Paper start
+ if (packet.hasFinishListener()) {
+ channelfuture.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
+ }
+ // Paper end
channelfuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
+ // Paper start
+ } catch (Exception e) {
+ LOGGER.error("NetworkException: " + player, e);
+ close(new ChatMessage("disconnect.genericReason", "Internal Exception: " + e.getMessage()));;
+ packet.onPacketDispatchFinish(player, null);
+ }
+ // Paper end
} else {
this.channel.eventLoop().execute(() -> {
if (enumprotocol != enumprotocol1) {
this.setProtocol(enumprotocol);
}
+ // Paper start
+ if (!isConnected()) {
+ packet.onPacketDispatchFinish(player, null);
+ return;
+ }
+ try {
+ // Paper end
ChannelFuture channelfuture1 = this.channel.writeAndFlush(packet);
+
if (genericfuturelistener != null) {
channelfuture1.addListener(genericfuturelistener);
}
+ // Paper start
+ if (packet.hasFinishListener()) {
+ channelfuture1.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
+ }
+ // Paper end
channelfuture1.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
+ // Paper start
+ } catch (Exception e) {
+ LOGGER.error("NetworkException: " + player, e);
+ close(new ChatMessage("disconnect.genericReason", "Internal Exception: " + e.getMessage()));;
+ packet.onPacketDispatchFinish(player, null);
+ }
+ // Paper end
});
}
}
- private void sendPacketQueue() { this.o(); } // Paper - OBFHELPER
- private void o() {
- if (this.channel != null && this.channel.isOpen()) {
- Queue queue = this.packetQueue;
-
+ // Paper start - rewrite this to be safer on
+ private boolean sendPacketQueue() { return this.o(); } // OBFHELPER // void -> boolean
+ private boolean o() { // void -> boolean
+ if (!isConnected()) {
+ return true;
+ }
+ if (MCUtil.isMainThread()) {
+ return processQueue();
+ } else if (isPending) {
+ // Should only happen during login/status stages
synchronized (this.packetQueue) {
- NetworkManager.QueuedPacket networkmanager_queuedpacket;
-
- while ((networkmanager_queuedpacket = (NetworkManager.QueuedPacket) this.packetQueue.poll()) != null) {
- this.b(networkmanager_queuedpacket.a, networkmanager_queuedpacket.b);
- }
+ return this.processQueue();
+ }
+ }
+ return false;
+ }
+ private boolean processQueue() {
+ if (this.packetQueue.isEmpty()) return true;
+ // If we are on main, we are safe here in that nothing else should be processing queue off main anymore
+ // But if we are not on main due to login/status, the parent is synchronized on packetQueue
+ java.util.Iterator<QueuedPacket> iterator = this.packetQueue.iterator();
+ while (iterator.hasNext()) {
+ NetworkManager.QueuedPacket queued = iterator.next(); // poll -> peek
+
+ // Fix NPE (Spigot bug caused by handleDisconnection())
+ if (queued == null) {
+ return true;
+ }
+ Packet<?> packet = queued.getPacket();
+ if (!packet.isReady()) {
+ return false;
+ } else {
+ iterator.remove();
+ this.dispatchPacket(packet, queued.getGenericFutureListener());
}
}
+ return true;
}
+ // Paper end
public void a() {
this.o();
@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
return this.socketAddress;
}
+ // Paper start
+ public void clearPacketQueue() {
+ EntityPlayer player = getPlayer();
+ packetQueue.forEach(queuedPacket -> {
+ Packet<?> packet = queuedPacket.getPacket();
+ if (packet.hasFinishListener()) {
+ packet.onPacketDispatchFinish(player, null);
+ }
+ });
+ packetQueue.clear();
+ } // Paper end
public void close(IChatBaseComponent ichatbasecomponent) {
// Spigot Start
this.preparing = false;
+ clearPacketQueue(); // Paper
// Spigot End
if (this.channel.isOpen()) {
this.channel.close(); // We can't wait as this may be called from an event loop.
@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
public void handleDisconnection() {
if (this.channel != null && !this.channel.isOpen()) {
if (this.o) {
- NetworkManager.LOGGER.warn("handleDisconnection() called twice");
+ //NetworkManager.LOGGER.warn("handleDisconnection() called twice"); // Paper - Do not log useless message
} else {
this.o = true;
if (this.j() != null) {
@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
} else if (this.i() != null) {
this.i().a(new ChatMessage("multiplayer.disconnect.generic"));
}
- this.packetQueue.clear(); // Free up packet queue.
+ clearPacketQueue(); // Paper
// Paper start - Add PlayerConnectionCloseEvent
final PacketListener packetListener = this.i();
if (packetListener instanceof PlayerConnection) {
diff --git a/src/main/java/net/minecraft/server/Packet.java b/src/main/java/net/minecraft/server/Packet.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/Packet.java
+++ b/src/main/java/net/minecraft/server/Packet.java
@@ -0,0 +0,0 @@
package net.minecraft.server;
+import io.netty.channel.ChannelFuture; // Paper
import java.io.IOException;
public interface Packet<T extends PacketListener> {
@@ -0,0 +0,0 @@ public interface Packet<T extends PacketListener> {
void a(T t0);
// Paper start
+
+ /**
+ * @param player Null if not at PLAY stage yet
+ */
+ default void onPacketDispatch(@javax.annotation.Nullable EntityPlayer player) {}
+
+ /**
+ * @param player Null if not at PLAY stage yet
+ * @param future Can be null if packet was cancelled
+ */
+ default void onPacketDispatchFinish(@javax.annotation.Nullable EntityPlayer player, @javax.annotation.Nullable ChannelFuture future) {}
+ default boolean hasFinishListener() { return false; }
+ default boolean isReady() { return true; }
+ default java.util.List<Packet> getExtraPackets() { return null; }
default boolean packetTooLarge(NetworkManager manager) {
return false;
}
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
entityplayer.playerInteractManager.a((WorldServer) entityplayer.world);
entityplayer.setPositionRaw(loc.getX(), loc.getY(), loc.getZ()); // Paper - set raw so we aren't fully joined to the world (not added to chunk or world)
entityplayer.setYawPitch(loc.getYaw(), loc.getPitch());
+ networkmanager.queueImmunity = true; // Paper
// Spigot end
// CraftBukkit - Moved message to after join
@@ -0,0 +0,0 @@ public abstract class PlayerList {
playerconnection.sendPacket(new PacketPlayOutRecipeUpdate(this.server.getCraftingManager().b()));
playerconnection.sendPacket(new PacketPlayOutTags(this.server.getTagRegistry()));
playerconnection.sendPacket(new PacketPlayOutEntityStatus(entityplayer, (byte) (worldserver.getGameRules().getBoolean(GameRules.REDUCED_DEBUG_INFO) ? 22 : 23))); // Paper - fix this rule not being initialized on the client
+ networkmanager.queueImmunity = false; // Paper
this.d(entityplayer);
entityplayer.getStatisticManager().c();
entityplayer.B().a(entityplayer);
diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/ServerConnection.java
+++ b/src/main/java/net/minecraft/server/ServerConnection.java
@@ -0,0 +0,0 @@ import io.netty.channel.epoll.EpollServerSocketChannel;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.ServerSocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
+import io.netty.handler.flush.FlushConsolidationHandler; // Paper
import io.netty.handler.timeout.ReadTimeoutHandler;
import java.io.IOException;
import java.net.InetAddress;
@@ -0,0 +0,0 @@ public class ServerConnection {
private final List<NetworkManager> connectedChannels = Collections.synchronizedList(Lists.newArrayList());
// Paper start - prevent blocking on adding a new network manager while the server is ticking
private final java.util.Queue<NetworkManager> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
+ private static final boolean disableFlushConsolidation = Boolean.getBoolean("Paper.disableFlushConsolidate"); // Paper
private void addPending() {
NetworkManager manager = null;
while ((manager = pending.poll()) != null) {
connectedChannels.add(manager);
+ manager.isPending = false;
}
}
// Paper end
@@ -0,0 +0,0 @@ public class ServerConnection {
;
}
+ if (!disableFlushConsolidation) channel.pipeline().addFirst(new FlushConsolidationHandler()); // Paper
channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);