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* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes:4090d01f
SPIGOT-5047: Correct slot types for 1.14 inventoriese8c08362
SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.d445af3b
SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
22 lines
1,014 B
Diff
22 lines
1,014 B
Diff
From 5436e83fb221bed58113f08c09a7d7d19cff748d Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 16 Jul 2016 19:11:17 -0500
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Subject: [PATCH] Don't lookup game profiles that have no UUID and no name
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diff --git a/src/main/java/net/minecraft/server/UserCache.java b/src/main/java/net/minecraft/server/UserCache.java
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index ea02567554..b0d883d493 100644
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--- a/src/main/java/net/minecraft/server/UserCache.java
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+++ b/src/main/java/net/minecraft/server/UserCache.java
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@@ -86,7 +86,7 @@ public class UserCache {
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};
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gameprofilerepository.findProfilesByNames(new String[]{s}, Agent.MINECRAFT, profilelookupcallback);
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- if (!d() && agameprofile[0] == null) {
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+ if (!d() && agameprofile[0] == null && !org.apache.commons.lang3.StringUtils.isBlank(s)) { // Paper - Don't lookup a profile with a blank name
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UUID uuid = EntityHuman.a(new GameProfile((UUID) null, s));
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GameProfile gameprofile = new GameProfile(uuid, s);
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--
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2.21.0
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