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87dfff4cfa
* Implement BossBarViewer on Player Author: Riley Park <rileysebastianpark@gmail.com> * Implement BossBar#viewers
34 lines
1.4 KiB
Diff
34 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TreyRuffy <TreyRuffy@users.noreply.github.com>
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Date: Fri, 27 May 2022 02:25:38 -0600
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Subject: [PATCH] Flying Fall Damage API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 658ecb1942c63e0e4b087501dab23758e9a836cc..d4b4bc08c420727d4a7f5414ee49bca2970cfed7 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1549,6 +1549,23 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void setAllowFlight(boolean flight);
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+ // Paper start - flying fall damage
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+ /**
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+ * Allows you to enable fall damage while {@link #getAllowFlight()} is {@code true}
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+ *
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+ * @param flyingFallDamage Enables fall damage when {@link #getAllowFlight()} is {@code true}
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+ */
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+ public void setFlyingFallDamage(@NotNull net.kyori.adventure.util.TriState flyingFallDamage);
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+
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+ /**
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+ * Allows you to get if fall damage is enabled while {@link #getAllowFlight()} is {@code true}
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+ *
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+ * @return A tristate of whether fall damage is enabled, not set, or disabled when {@link #getAllowFlight()} is {@code true}
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+ */
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+ @NotNull
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+ public net.kyori.adventure.util.TriState hasFlyingFallDamage();
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+ // Paper end
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+
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/**
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* Hides a player from this player
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*
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