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5b6dfb3463
This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
31 lines
1.4 KiB
Diff
31 lines
1.4 KiB
Diff
From e8130f30b3ccaa96576a1a9f8ab34ec9e01ff0eb Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 22 Mar 2016 00:33:47 -0400
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Subject: [PATCH] Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index e16579116..c0367df20 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -50,6 +50,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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// CraftBukkit start
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private static final int CURRENT_LEVEL = 2;
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+ public static Random SHARED_RANDOM = new Random(); // Paper
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static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
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return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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@@ -182,7 +183,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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this.length = 1.8F;
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this.aA = 1.0F;
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this.aB = 1.0F;
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- this.random = new Random();
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+ this.random = SHARED_RANDOM; // Paper
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this.fireTicks = -this.getMaxFireTicks();
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this.justCreated = true;
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this.uniqueID = MathHelper.a(this.random);
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--
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2.18.0
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