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16ab69f11b
Right now this only affects the recently added PlayerMicroMoveEvent. I figured this should be done to keep the events organized in the same way Bukkit and Spigot do. This should lead to a less cluttered event package when we do add more events.
47 lines
1.6 KiB
Diff
47 lines
1.6 KiB
Diff
From cf879d7842c571b6c0ce3918a4619aa4f7247650 Mon Sep 17 00:00:00 2001
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From: Techcable <Techcable@outlook.com>
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Date: Thu, 23 Jul 2015 03:19:57 -0700
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Subject: [PATCH] Add PlayerMicroMoveEvent
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diff --git a/src/main/java/org/github/paperspigot/event/player/PlayerMicroMoveEvent.java b/src/main/java/org/github/paperspigot/event/player/PlayerMicroMoveEvent.java
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new file mode 100644
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index 0000000..65b56d8
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--- /dev/null
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+++ b/src/main/java/org/github/paperspigot/event/player/PlayerMicroMoveEvent.java
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@@ -0,0 +1,32 @@
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+package org.github.paperspigot.event.player;
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+
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+import org.bukkit.Location;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerMoveEvent;
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+
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+/**
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+ * This event is fired for player movements that are too small to track with PlayerMoveEvent.
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+ *
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+ * When used in combination with PlayerMoveEvent, it is possible to keep track of all
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+ * PacketPlayInFlying movements. This can be particularly useful for anti-cheat plugins.
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+ *
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+ * Please note this event is not intended for casual use. Plugins that casually use this event
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+ * may cause significant overhead depending on handler logic.
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+ */
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+public class PlayerMicroMoveEvent extends PlayerMoveEvent {
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+ private static final HandlerList handlerList = new HandlerList();
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+
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+ public PlayerMicroMoveEvent(Player player, Location from, Location to) {
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+ super(player, from, to);
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return getHandlerList();
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlerList;
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+ }
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+}
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--
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1.9.5.msysgit.1
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