mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-27 06:50:12 +01:00
54 lines
2.9 KiB
Diff
54 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 9 Apr 2020 21:20:33 -0400
|
|
Subject: [PATCH] Don't move existing players to world spawn
|
|
|
|
This can cause a nasty server lag the spawn chunks are not kept loaded
|
|
or they aren't finished loading yet, or if the world spawn radius is
|
|
larger than the keep loaded range.
|
|
|
|
By skipping this, we avoid potential for a large spike on server start.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
|
|
index e3721287cc18c8df81d1353084364966eb3f55ab..79003f43c4f15a7e5dd51587bc8c2f477bedb1b2 100644
|
|
--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
|
|
@@ -254,7 +254,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this);
|
|
this.advancementDataPlayer = minecraftserver.getPlayerList().f(this);
|
|
this.G = 1.0F;
|
|
- this.c(worldserver);
|
|
+ //this.c(worldserver); // Paper - don't move to spawn on login, only first join
|
|
this.co = minecraftserver.a(this);
|
|
|
|
this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
|
|
@@ -306,6 +306,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
}
|
|
// CraftBukkit end
|
|
|
|
+ public final void moveToSpawn(WorldServer worldserver) { c(worldserver); } // Paper - OBFHELPER
|
|
private void c(WorldServer worldserver) {
|
|
BlockPosition blockposition = worldserver.getSpawn();
|
|
|
|
@@ -483,7 +484,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
position = Vec3D.a(((WorldServer) world).getSpawn());
|
|
}
|
|
this.world = world;
|
|
- this.setPosition(position.getX(), position.getY(), position.getZ());
|
|
+ this.setPositionRaw(position.getX(), position.getY(), position.getZ()); // Paper - don't register to chunks yet
|
|
}
|
|
this.playerInteractManager.a((WorldServer) world);
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
index 0a99ee6221c46043ecdf9e9df7a064aa63ee6951..bd272d6fe86c30c3f22418802f98609410f947f8 100644
|
|
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
@@ -208,6 +208,8 @@ public abstract class PlayerList {
|
|
worldserver1 = worldserver;
|
|
}
|
|
|
|
+ if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
|
|
+
|
|
entityplayer.spawnIn(worldserver1);
|
|
entityplayer.playerInteractManager.a((WorldServer) entityplayer.world);
|
|
String s1 = "local";
|