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a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
23 lines
1.2 KiB
Diff
23 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 24 Sep 2019 16:03:00 -0700
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Subject: [PATCH] Fix MC-161754
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Fixes https://github.com/PaperMC/Paper/issues/2580
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We can use an entity valid check since this method is invoked for
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each inventory iteraction (thanks to CB) and on player tick (vanilla).
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diff --git a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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index 7246b3a84415e303591adb08d81362201deebfce..e0237e821b2c31ba68168fddf1c1a4ebfcf10ca7 100644
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--- a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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@@ -85,7 +85,7 @@ public class HorseInventoryMenu extends AbstractContainerMenu {
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@Override
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public boolean stillValid(Player player) {
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- return this.horseContainer.stillValid(player) && this.horse.isAlive() && this.horse.distanceTo((Entity) player) < 8.0F;
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+ return this.horseContainer.stillValid(player) && (this.horse.isAlive() && this.horse.valid) && this.horse.distanceTo((Entity) player) < 8.0F; // Paper - Fix MC-161754
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}
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@Override
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