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a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
19 lines
1.2 KiB
Diff
19 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BrodyBeckwith <brody@beckwith.dev>
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Date: Tue, 14 Jan 2020 17:49:03 -0500
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Subject: [PATCH] Optimize call to getFluid for explosions
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 45a75f7be308678336e192828becf6cf5c9047bc..667a6d645034c67639c01b8221591877bcb87b35 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -151,7 +151,7 @@ public class Explosion {
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for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
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BlockPos blockposition = new BlockPos(d4, d5, d6);
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BlockState iblockdata = this.level.getBlockState(blockposition);
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- FluidState fluid = this.level.getFluidState(blockposition);
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+ FluidState fluid = iblockdata.getFluidState(); // Paper
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Optional<Float> optional = this.damageCalculator.a(this, this.level, blockposition, iblockdata, fluid);
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if (optional.isPresent()) {
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