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a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
24 lines
1.2 KiB
Diff
24 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 1 Jun 2016 23:29:17 -0400
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Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
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Crystals can end up in a bad state in certain conditions which causes
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an exception on the expected number of crystals going negative.
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This ensures the crystals/pillars are in expected state when the dragon spawns.
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See #3522
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diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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index 4b18931225ef60dbcffd7fcc20d0e9ce62348a07..590df3b93b897613cad74f9920aec62b33a2f7f7 100644
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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@@ -441,6 +441,7 @@ public class EndDragonFight {
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entityenderdragon.moveTo(0.0D, 128.0D, 0.0D, this.level.random.nextFloat() * 360.0F, 0.0F);
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this.level.addFreshEntity(entityenderdragon);
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this.dragonUUID = entityenderdragon.getUUID();
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+ this.resetSpikeCrystals(); // Paper
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return entityenderdragon;
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}
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