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89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
19 lines
1.3 KiB
Diff
19 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Thu, 16 Mar 2023 16:27:50 +0100
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Subject: [PATCH] Fix text display error on spawn
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diff --git a/src/main/java/net/minecraft/world/entity/Display.java b/src/main/java/net/minecraft/world/entity/Display.java
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index dcbaa06f807ba3c1b64c96b3c2dd84d46d6be751..2ecd3ed5b36475125c6f63af2612011fc8fba8a5 100644
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--- a/src/main/java/net/minecraft/world/entity/Display.java
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+++ b/src/main/java/net/minecraft/world/entity/Display.java
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@@ -864,7 +864,7 @@ public abstract class Display extends Entity {
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byte b = loadFlag((byte)0, nbt, "shadow", (byte)1);
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b = loadFlag(b, nbt, "see_through", (byte)2);
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b = loadFlag(b, nbt, "default_background", (byte)4);
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- Optional<Display.TextDisplay.Align> optional = Display.TextDisplay.Align.CODEC.decode(NbtOps.INSTANCE, nbt.get("alignment")).resultOrPartial(Util.prefix("Display entity", Display.LOGGER::error)).map(Pair::getFirst);
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+ Optional<Display.TextDisplay.Align> optional = Display.TextDisplay.Align.CODEC.decode(NbtOps.INSTANCE, nbt.get("alignment")).result().map(Pair::getFirst); // Paper - Hide text display error on spawn
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if (optional.isPresent()) {
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byte var10000;
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switch ((Display.TextDisplay.Align)optional.get()) {
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