mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 23:38:25 +01:00
a981965852
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b302317a SPIGOT-5877: Add scaffolding for custom dimensions and biomes ccccb625 SPIGOT-6417: Add Creeper fuse ticks API CraftBukkit Changes: 0e26ddb6 SPIGOT-5877: Add scaffolding for custom dimensions and biomes 170d6feb SPIGOT-6417: Add Creeper fuse ticks API
25 lines
1.6 KiB
Diff
25 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: MisterErwin <git@askarian.net>
|
|
Date: Wed, 30 Oct 2019 16:57:54 +0100
|
|
Subject: [PATCH] Fix spawning of hanging entities that are not ItemFrames and
|
|
can not face UP or DOWN
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
index 91b8e555f54e60f3839ef3d523bf7d2aef6c253b..630c709c9e5d3e98e1e895ea91f53aea5b9c0eb2 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
@@ -1893,7 +1893,12 @@ public class CraftWorld implements World {
|
|
height = 9;
|
|
}
|
|
|
|
- BlockFace[] faces = new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN};
|
|
+ // Paper start - In addition to d65a2576e40e58c8e446b330febe6799d13a604f do not check UP/DOWN for non item frames
|
|
+ // BlockFace[] faces = new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN};
|
|
+ BlockFace[] faces = (ItemFrame.class.isAssignableFrom(clazz))
|
|
+ ? new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN}
|
|
+ : new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH};
|
|
+ // Paper end
|
|
final BlockPosition pos = new BlockPosition(x, y, z);
|
|
for (BlockFace dir : faces) {
|
|
IBlockData nmsBlock = world.getType(pos.shift(CraftBlock.blockFaceToNotch(dir)));
|