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cc6fd371b2
Fixes #6357 Closes #6508 Closes #6358
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Fri, 28 Aug 2020 12:33:47 -0700
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Subject: [PATCH] Don't lookup fluid state when raytracing
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Just use the iblockdata already retrieved, removes a getType call.
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diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
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index fe4dba491b586757a16aa36e62682f364daa2602..b087dd208f62856c03db3aa2ae28ffc98d76e649 100644
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--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
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+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
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@@ -84,7 +84,7 @@ public interface BlockGetter extends LevelHeightAccessor {
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return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), new BlockPos(raytrace1.getTo()));
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}
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// Paper end
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- FluidState fluid = this.getFluidState(blockposition);
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+ FluidState fluid = iblockdata.getFluidState(); // Paper - don't need to go to world state again
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Vec3 vec3d = raytrace1.getFrom();
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Vec3 vec3d1 = raytrace1.getTo();
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VoxelShape voxelshape = raytrace1.getBlockShape(iblockdata, this, blockposition);
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