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8b8e15fb63
This patch, while would have been nice, would just take too much in order to re-implement it to retain and handle all of the state changes possible, and complicates retaining state properly Fix SpongeAbsortEvent handling Only process drops when the block is actually going to be removed
44 lines
1.7 KiB
Diff
44 lines
1.7 KiB
Diff
From 365c7b5ab1d21da717a5a16e5b596dbd3ef2fcb0 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 22 Mar 2018 01:40:24 -0400
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Subject: [PATCH] getPlayerUniqueId API
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Gets the unique ID of the player currently known as the specified player name
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In Offline Mode, will return an Offline UUID
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This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 9d4cc5a483..e4f53cba65 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1412,6 +1412,26 @@ public final class CraftServer implements Server {
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return recipients.size();
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}
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+ // Paper start
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+ @Nullable
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+ public UUID getPlayerUniqueId(String name) {
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+ Player player = Bukkit.getPlayerExact(name);
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+ if (player != null) {
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+ return player.getUniqueId();
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+ }
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+ GameProfile profile;
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+ // Only fetch an online UUID in online mode
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+ if (MinecraftServer.getServer().getOnlineMode()
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+ || (org.spigotmc.SpigotConfig.bungee && com.destroystokyo.paper.PaperConfig.bungeeOnlineMode)) {
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+ profile = console.getUserCache().getProfile( name );
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+ } else {
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+ // Make an OfflinePlayer using an offline mode UUID since the name has no profile
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+ profile = new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name);
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+ }
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+ return profile != null ? profile.getId() : null;
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+ }
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+ // Paper end
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+
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@Override
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@Deprecated
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public OfflinePlayer getOfflinePlayer(String name) {
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--
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2.19.1
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