PaperMC/Spigot-Server-Patches/0098-Configurable-Chunk-Inhabited-Timer.patch
Zach Brown 0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00

40 lines
1.5 KiB
Diff

From a965153e8399e27c9de94c80a44bb9ddefa2fcec Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Timer
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can disable the timer.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 298c48f..b99aa6b 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -279,4 +279,9 @@ public class PaperWorldConfig {
private void firePhysicsEventForRedstone() {
firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
}
+
+ public boolean useInhabitedTime = true;
+ private void useInhabitedTime() {
+ useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
+ }
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 736fa1f..61d34fc 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -1405,7 +1405,7 @@ public class Chunk {
}
public long x() {
- return this.w;
+ return world.paperConfig.useInhabitedTime ? this.w : 0; // Paper
}
public void c(long i) {
--
2.9.3