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96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
33 lines
1.3 KiB
Diff
33 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Sun, 10 May 2020 23:06:41 -0400
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Subject: [PATCH] Potential bed API
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Adds a new method to fetch the location of a player's bed without generating any sync loads.
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getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index d44c5a3fda0b159dc541246cb2fca8427cb38243..7e9e1e0b21314e6542f5f40503cd6926c75cc369 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -269,6 +269,19 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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public int getSleepTicks();
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+
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+ // Paper start - Potential bed api
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+ /**
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+ * Gets the Location of the player's bed, null if they have not slept
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+ * in one. This method will not attempt to validate if the current bed
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+ * is still valid.
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+ *
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+ * @return Bed Location if has slept in one, otherwise null.
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+ */
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+ @Nullable
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+ public Location getPotentialBedLocation();
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+ // Paper end
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+
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/**
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* Attempts to make the entity sleep at the given location.
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* <br>
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