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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
23 lines
1.2 KiB
Diff
23 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MelnCat <melncatuwu@gmail.com>
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Date: Sun, 16 Oct 2022 12:10:17 -0700
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Subject: [PATCH] Add entity knockback API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 14b4c3835388d957653ba34444968bb718ce7f68..4fa19ddb1414282020e118eea298d57d2bf42754 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -1146,4 +1146,12 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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throw new UnsupportedOperationException("Cannot set the hurt direction on a non player");
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}
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// Paper end - hurt direction API
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+
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+ // Paper start - knockback API
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+ @Override
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+ public void knockback(final double strength, final double directionX, final double directionZ) {
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+ Preconditions.checkArgument(strength > 0, "Knockback strength must be > 0");
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+ this.getHandle().knockback(strength, directionX, directionZ);
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+ };
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+ // Paper end - knockback API
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}
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