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842e040c19
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 220bc594 #486: Add method to get player's attack cooldown 21853d39 SPIGOT-5681: Increase max plugin channel size 5b972adc Improve build process b55e58d9 Note which custom generator is missing required method CraftBukkit Changes:893ad93b
#650: Add method to get player's attack cooldownef706b06
#655: Added support for the VM tag jansi.passthrough when processing messages sent to a ColouredConsoleSender.e0cfb347
SPIGOT-5689: Fireball.setDirection increases velocity too much94cb030f
SPIGOT-5673: swingHand API does not show to selfb331a055
SPIGOT-5680: isChunkGenerated creates empty region filese1335932
Improve build processa8ec1d60
Add a couple of method null checks to CraftWorldce66f693
Misc checkstyle fixes8bd0e9ab
SPIGOT-5669: Fix Beehive.isSedated Spigot Changes: 2040c4c4 SPIGOT-5677, MC-114796: Fix portals generating outside world border ab8f6b5a Rebuild patches e7dc2f53 Rebuild patches
40 lines
1.3 KiB
Diff
40 lines
1.3 KiB
Diff
From 22a941921b2b5577054bbc53d0d21adb7dba5877 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 15:04:51 -0400
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Subject: [PATCH] Shoulder Entities Release API
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index a7f08bb1..3adff676 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -324,6 +324,26 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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public int getExpToLevel();
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+ // Paper start
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+ /**
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+ * If there is an Entity on this entities left shoulder, it will be released to the world and returned.
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+ * If no Entity is released, null will be returned.
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+ *
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+ * @return The released entity, or null
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+ */
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+ @Nullable
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+ public Entity releaseLeftShoulderEntity();
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+
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+ /**
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+ * If there is an Entity on this entities left shoulder, it will be released to the world and returned.
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+ * If no Entity is released, null will be returned.
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+ *
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+ * @return The released entity, or null
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+ */
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+ @Nullable
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+ public Entity releaseRightShoulderEntity();
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+ // Paper end
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+
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/**
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* Gets the current cooldown for a player's attack.
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*
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--
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2.26.2
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