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8ce5219e07
Vanilla now loads the proper number of chunks for sending to players. So, we can finally match their behavior after all these years.
21 lines
1.2 KiB
Diff
21 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 19 Feb 2021 22:51:52 -0800
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Subject: [PATCH] Oprimise map impl for tracked players
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Reference2BooleanOpenHashMap is going to have
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better lookups than HashMap.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index d9ef2a44e2e9f1ce32589638fad3d305dadb4cce..6b8a318d9793b290798d44acdcd0d93687c8747d 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1400,7 +1400,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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final Entity entity;
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private final int range;
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SectionPos lastSectionPos;
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- public final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
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+ public final Set<ServerPlayerConnection> seenBy = new ReferenceOpenHashSet<>(); // Paper - optimise map impl
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public TrackedEntity(Entity entity, int i, int j, boolean flag) {
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this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit
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