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The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
37 lines
1.7 KiB
Diff
37 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 28 Dec 2021 07:19:01 -0800
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Subject: [PATCH] Execute chunk tasks fairly for worlds while waiting for next
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tick
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Currently, only the first world would have had tasks executed.
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This might result in chunks loading far slower in the nether,
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for example.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 22f8e49536658fabe6136dbeec6b77eaf4ae5ee8..e5017b66b6b8b5f17fc49f0fbc5d342241cd9cad 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1371,6 +1371,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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if (super.pollTask()) {
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return true;
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} else {
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+ boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
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if (this.tickRateManager.isSprinting() || this.haveTime()) {
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Iterator iterator = this.getAllLevels().iterator();
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@@ -1378,12 +1379,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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ServerLevel worldserver = (ServerLevel) iterator.next();
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if (worldserver.getChunkSource().pollTask()) {
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- return true;
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+ ret = true; // Paper - force execution of all worlds, do not just bias the first
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}
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}
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}
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- return false;
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+ return ret; // Paper - force execution of all worlds, do not just bias the first
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}
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}
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