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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
59 lines
3.9 KiB
Diff
59 lines
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 27 Apr 2020 00:04:16 -0700
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Subject: [PATCH] Reduce allocation of Vec3D by entity tracker
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diff --git a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
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index a043ac10834562d357ef0b5aded2e916e2a0d056..74276c368016fcc4dbf9579b2ecbadc9614baf15 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
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+++ b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
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@@ -5,7 +5,7 @@ import org.jetbrains.annotations.VisibleForTesting;
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public class VecDeltaCodec {
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private static final double TRUNCATION_STEPS = 4096.0;
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- private Vec3 base = Vec3.ZERO;
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+ public Vec3 base = Vec3.ZERO; // Paper
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@VisibleForTesting
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static long encode(double value) {
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 469f1dcb22c06025681e727e281b5b53f2b21c1f..2ce7da9707d7c1a48b5609ae51a516d599d7aee8 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1587,10 +1587,14 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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public void updatePlayer(ServerPlayer player) {
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org.spigotmc.AsyncCatcher.catchOp("player tracker update"); // Spigot
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if (player != this.entity) {
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- Vec3 vec3d = player.position().subtract(this.entity.position());
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+ // Paper start - remove allocation of Vec3D here
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+ // Vec3 vec3d = player.position().subtract(this.entity.position());
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+ double vec3d_dx = player.getX() - this.entity.getX();
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+ double vec3d_dz = player.getZ() - this.entity.getZ();
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+ // Paper end - remove allocation of Vec3D here
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int i = ChunkMap.this.getPlayerViewDistance(player);
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double d0 = (double) Math.min(this.getEffectiveRange(), i * 16);
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- double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z;
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+ double d1 = vec3d_dx * vec3d_dx + vec3d_dz * vec3d_dz; // Paper
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double d2 = d0 * d0;
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boolean flag = d1 <= d2 && this.entity.broadcastToPlayer(player) && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
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// Paper start - Configurable entity tracking range by Y
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diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
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index a2fbbbd7a66d4e7b1063638f8467e8887a417282..0e7ace92522fbd4cef7b2c2b8a0f8b86c2cce192 100644
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--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
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+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
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@@ -163,7 +163,13 @@ public class ServerEntity {
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i = Mth.floor(this.entity.getYRot() * 256.0F / 360.0F);
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j = Mth.floor(this.entity.getXRot() * 256.0F / 360.0F);
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Vec3 vec3d = this.entity.trackingPosition();
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- boolean flag1 = this.positionCodec.delta(vec3d).lengthSqr() >= 7.62939453125E-6D;
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+ // Paper start - reduce allocation of Vec3D here
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+ Vec3 base = this.positionCodec.base;
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+ double vec3d_dx = vec3d.x - base.x;
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+ double vec3d_dy = vec3d.y - base.y;
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+ double vec3d_dz = vec3d.z - base.z;
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+ boolean flag1 = (vec3d_dx * vec3d_dx + vec3d_dy * vec3d_dy + vec3d_dz * vec3d_dz) >= 7.62939453125E-6D;
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+ // Paper end - reduce allocation of Vec3D here
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Packet<?> packet1 = null;
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boolean flag2 = flag1 || this.tickCount % 60 == 0;
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boolean flag3 = Math.abs(i - this.lastSentYRot) >= 1 || Math.abs(j - this.lastSentXRot) >= 1;
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