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e1c0033552
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2b4b6d14 PR-1023: Convert InventoryView to interface CraftBukkit Changes: 68603b1c1 Use expanded interaction ranges for traced interact events eae9f760c PR-1414: Convert InventoryView to interface ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
123 lines
6.1 KiB
Diff
123 lines
6.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 3 May 2020 22:35:09 -0400
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Subject: [PATCH] Optimize Voxel Shape Merging
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This method shows up as super hot in profiler, and also a high "self" time.
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Upon analyzing, it appears most usages of this method fall down to the final
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else statement of the nasty ternary.
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Upon even further analyzation, it appears then the majority of those have a
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consistent list 1.... One with Infinity head and Tails.
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First optimization is to detect these infinite states and immediately return that
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VoxelShapeMergerList so we can avoid testing the rest for most cases.
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Break the method into 2 to help the JVM promote inlining of this fast path.
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Then it was also noticed that VoxelShapeMergerList constructor is also a hotspot
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with a high self time...
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Well, knowing that in most cases our list 1 is actualy the same value, it allows
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us to know that with an infinite list1, the result on the merger is essentially
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list2 as the final values.
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This let us analyze the 2 potential states (Infinite with 2 sources or 4 sources)
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and compute a deterministic result for the MergerList values.
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Additionally, this lets us avoid even allocating new objects for this too, further
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reducing memory usage.
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java b/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
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index e164c524aef4fa81fe96ac43454eecff1c38b9c1..9cfbbc61fcfc678f0988d6d45c7994d128051744 100644
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--- a/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
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+++ b/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
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@@ -10,12 +10,33 @@ public class IndirectMerger implements IndexMerger {
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private final int[] firstIndices;
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private final int[] secondIndices;
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private final int resultLength;
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+ // Paper start
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+ private static final int[] INFINITE_B_1 = new int[]{1, 1};
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+ private static final int[] INFINITE_B_0 = new int[]{0, 0};
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+ private static final int[] INFINITE_C = new int[]{0, 1};
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+ // Paper end
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public IndirectMerger(DoubleList first, DoubleList second, boolean includeFirstOnly, boolean includeSecondOnly) {
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double d = Double.NaN;
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int i = first.size();
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int j = second.size();
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int k = i + j;
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+ // Paper start - optimize common path of infinity doublelist
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+ int size = first.size();
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+ double tail = first.getDouble(size - 1);
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+ double head = first.getDouble(0);
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+ if (head == Double.NEGATIVE_INFINITY && tail == Double.POSITIVE_INFINITY && !includeFirstOnly && !includeSecondOnly && (size == 2 || size == 4)) {
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+ this.result = second.toDoubleArray();
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+ this.resultLength = second.size();
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+ if (size == 2) {
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+ this.firstIndices = INFINITE_B_0;
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+ } else {
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+ this.firstIndices = INFINITE_B_1;
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+ }
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+ this.secondIndices = INFINITE_C;
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+ return;
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+ }
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+ // Paper end
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this.result = new double[k];
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this.firstIndices = new int[k];
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this.secondIndices = new int[k];
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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index 0fdd2cdd8d215ca1523eda8ad7316cdd5f41a6b5..86df4ef44d0a5107ee929dfd40d8ccb0779e8bfc 100644
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--- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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+++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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@@ -286,9 +286,21 @@ public final class Shapes {
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}
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@VisibleForTesting
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- protected static IndexMerger createIndexMerger(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) {
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+ private static IndexMerger createIndexMerger(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) { // Paper - private
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+ // Paper start - fast track the most common scenario
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+ // doublelist is usually a DoubleArrayList with Infinite head/tails that falls to the final else clause
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+ // This is actually the most common path, so jump to it straight away
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+ if (first.getDouble(0) == Double.NEGATIVE_INFINITY && first.getDouble(first.size() - 1) == Double.POSITIVE_INFINITY) {
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+ return new IndirectMerger(first, second, includeFirst, includeSecond);
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+ }
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+ // Split out rest to hopefully inline the above
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+ return lessCommonMerge(size, first, second, includeFirst, includeSecond);
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+ }
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+
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+ private static IndexMerger lessCommonMerge(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) {
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int i = first.size() - 1;
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int j = second.size() - 1;
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+ // Paper note - Rewrite below as optimized order if instead of nasty ternary
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if (first instanceof CubePointRange && second instanceof CubePointRange) {
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long l = lcm(i, j);
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if ((long)size * l <= 256L) {
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@@ -296,15 +308,22 @@ public final class Shapes {
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}
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}
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- if (first.getDouble(i) < second.getDouble(0) - 1.0E-7) {
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+ // Paper start - Identical happens more often than Disjoint
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+ if (i == j && Objects.equals(first, second)) {
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+ if (first instanceof IdenticalMerger) {
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+ return (IndexMerger) first;
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+ } else if (second instanceof IdenticalMerger) {
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+ return (IndexMerger) second;
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+ }
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+ return new IdenticalMerger(first);
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+ } else if (first.getDouble(i) < second.getDouble(0) - 1.0E-7) {
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return new NonOverlappingMerger(first, second, false);
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} else if (second.getDouble(j) < first.getDouble(0) - 1.0E-7) {
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return new NonOverlappingMerger(second, first, true);
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} else {
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- return (IndexMerger)(i == j && Objects.equals(first, second)
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- ? new IdenticalMerger(first)
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- : new IndirectMerger(first, second, includeFirst, includeSecond));
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+ return new IndirectMerger(first, second, includeFirst, includeSecond);
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}
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+ // Paper end
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}
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public interface DoubleLineConsumer {
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