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36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
24 lines
1.1 KiB
Diff
24 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: connorhartley <vectrixu+gh@gmail.com>
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Date: Mon, 7 Jan 2019 14:43:48 -0600
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Subject: [PATCH] Workaround for vehicle tracking issue on disconnect
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index c5b8e76e2c8646a5da6ac640ee1047a1d00b6849..17c9c90359fc3e76b6fe77b5d61f62a8d03a914c 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -1291,6 +1291,13 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public void n() {
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this.cq = true;
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this.ejectPassengers();
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+
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+ // Paper start - Workaround an issue where the vehicle doesn't track the passenger disconnection dismount.
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+ if (this.isPassenger() && this.getVehicle() instanceof EntityPlayer) {
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+ this.stopRiding();
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+ }
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+ // Paper end
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+
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if (this.isSleeping()) {
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this.wakeup(true, false);
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}
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