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36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
58 lines
2.4 KiB
Diff
58 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 21 Apr 2020 03:51:53 -0400
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Subject: [PATCH] Allow multiple callbacks to schedule for Callback Executor
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ChunkMapDistance polls multiple entries for pendingChunkUpdates
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Each of these have the potential to move a chunk in and out of
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"Loaded" state, which will result in multiple callbacks being
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needed within a single tick of ChunkMapDistance
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Use an ArrayDeque to store this Queue
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We make sure to also implement a pattern that is recursion safe too.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index ea0086ceb64ad88a64b8327f055836afb3191a0b..bdf835397aa691c41280f65a7785e777791b2891 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -87,24 +87,32 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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public final CallbackExecutor callbackExecutor = new CallbackExecutor();
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public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
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- private Runnable queued;
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+ // Paper start - replace impl with recursive safe multi entry queue
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+ // it's possible to schedule multiple tasks currently, so it's vital we change this impl
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+ // If we recurse into the executor again, we will append to another queue, ensuring task order consistency
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+ private java.util.ArrayDeque<Runnable> queued = new java.util.ArrayDeque<>();
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@Override
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public void execute(Runnable runnable) {
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- if (queued != null) {
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- throw new IllegalStateException("Already queued");
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+ if (queued == null) {
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+ queued = new java.util.ArrayDeque<>();
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}
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- queued = runnable;
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+ queued.add(runnable);
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}
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@Override
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public void run() {
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- Runnable task = queued;
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+ if (queued == null) {
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+ return;
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+ }
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+ java.util.ArrayDeque<Runnable> queue = queued;
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queued = null;
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- if (task != null) {
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+ Runnable task;
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+ while ((task = queue.pollFirst()) != null) {
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task.run();
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}
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}
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+ // Paper end
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};
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// CraftBukkit end
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